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Unreal Engine 5 Blueprints – Step-by-Step Space Shooter Game by Markos Resvanis (3D tudor)

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Release date:2024, March 23

Duration:07 h 36 m

Author:Markos Resvanis (3D tudor)

Skill level:Beginner

Language:English

Exercise files:Yes

Unreal Engine 5 Blueprints: Step-by-Step Space Shooter Game Development” is your ticket to unlocking the thrilling world of game development using Unreal Engine 5. Led by the seasoned expert Markos, this course is meticulously crafted to empower both newcomers and seasoned professionals in the art of game creation. With a focus on creating a space shooter game, you’ll embark on a transformative journey from concept to completion.

Here’s what you can expect from this comprehensive course:

  1. Comprehensive Resource Pack: Gain access to an exclusive resource pack containing everything you need to kickstart your game development project, including playable levels, ships, enemy assets, materials, VFX particles, sound effects, and textures.
  2. Beginner-Friendly Learning Curve: Designed for beginners, this course introduces you to Unreal Engine 5’s Blueprint system, guiding you from the basics to advanced game development techniques at a comfortable pace.
  3. Space 3D Player Mechanics: Master dynamic camera movements, intuitive control systems, robust movement, shooting mechanics, and particle effects to create an immersive gameplay experience.
  4. UI Implementation: Design a user interface that displays health, sprint stamina, and score, enhancing player engagement and immersion.
  5. Debug Blueprint Coding: Learn debugging techniques, performance optimization, and final touches to refine your game and prepare it for launch.
  6. Enemy Spaceship AI: Develop intelligent enemy AI for challenging gameplay, including unique behaviors for different enemy types.

Upon enrollment, you’ll receive an extensive resource pack to propel your game development journey forward, including dynamic levels, ships, enemy assets, materials, VFX particles, sound effects, and textures.

Your learning path will be structured and guided, starting with understanding Unreal Engine 5’s architecture and mechanics, establishing the groundwork for your game, and progressing to advanced gameplay features and polishing touches.

This course is suitable for anyone passionate about game development, whether you’re a beginner or an experienced developer looking to upgrade your skills with Unreal Engine 5.

Join us on this exhilarating journey to create your own space shooter game with Unreal Engine 5. Enroll now and embark on the path to becoming a proficient game developer!

Watch online or Download for Free
01. Introduction

01. Introduction

02. Unreal Engine 5 Game Design Basics

01. Lesson 1 – [RESOURCE PACK] and Introduction to UE5 Development
02. Lesson 2 – Game Mode and UI Design
03. Lesson 3 – Main Menu Functionality
04. Lesson 4 – Player Blueprint Basics

03. Character controls with Unreal Engine 5

01. Lesson 5 – Camera Mechanics and Control
02. Lesson 6 – Character Movement Overview
03. Lesson 7 – Movement Function Development

04. Developing Core Gameplay Mechanics

01. Lesson 8 – Visualizing Movement with Particle Trails
02. Lesson 9 – Ship Animation and Control

05. Enhancing Player Interaction

01. Lesson 10 – Stamina System Introduction
02. Lesson 11 – Implementing Sprint Mechanics
03. Lesson 12 – Sprint System and Stamina Management
04. Lesson 13 – Finalizing Sprint System

06. Crafting Advanced Gameplay Elements

01. Lesson 14 – Targeting and Shooting System Basics
02. Lesson 15 – Shooting Mechanic Development
03. Lesson 16 – Enhancing Targeting and Crosshairs
04. Lesson 17 – Building the Shooting System Foundation

07. Implementing Combat Mechanics

01. Lesson 18 – Completing the Shooting System
02. Lesson 19 – Enemy Components and Damage System
03. Lesson 20 – Damageable Component and Player Health

08. Establishing Enemy Dynamics

01. Lesson 21 – Enemy Blueprint Architecture
02. Lesson 22 – First Enemy Design and Movement
03. Lesson 23 – Common Enemy Functions
04. Lesson 24 – Shooter Enemy Development
05. Lesson 25 – Enemy Shooting Mechanics

09. Expanding Enemy Interactions

01. Lesson 26 – Enemy Spawning Mechanics
02. Lesson 27 – Implementing Score and Enemy Death
03. Lesson 28 – Missile System Introduction
04. Lesson 29 – Homing Missile Mechanics
05. Lesson 30 – Finalizing Missile and Player Integration

10. Advancing Combat and Strategy

01. Lesson 31 – Missile UI and Upgrade System
02. Lesson 32 – Game Over UI and Animation
03. Lesson 33 – High Score System and Saving
04. Lesson 34 – Final Touches and Error Correction

[Udemy] Unreal Engine 5 Blueprints – Step-by-Step Space Shooter Game by Markos Resvanis (3D tudor).7z

[Udemy] Unreal Engine 5 Blueprints – Step-by-Step Space Shooter Game by Markos Resvanis (3D tudor)_Subtitles.7z


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