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Unreal Engine 5 – Blueprints Game Developer Masterclass with Ivan Yosifov

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Release date:2022, December

Author:Ivan Yosifov

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

  • Learn to program using Blueprints, without needing to write code.
  • Create logics using Blueprints system.
  • Learn Events, Function, Flow Control, Arrays, Variables, Blueprint Communication and a lot more.
  • Setup an FPS human-controlled character.
  • Start your Indie Game Development journey without knowing how to code.
  • Make a complete game by the end of this course.

Requirements
No programming experience necessary.
You’ll need a PC or Mac capable of running Unreal Engine.
About 15GB of free disc space.
At least 8GB of RAM is recommended.
Basic Unreal Engine Editor skills like move around your camera, rotate, scale and move objects.

Discription
This is a complete Blueprints Masterclass in Unreal Engine 5.

In this course we are entirely focused on how to make games without writing code in Unreal Engine 5.
You will learn Unreal Engine powerful visual coding system known as Blueprints.
This course will cover all beginners topics, so you will need no prior experience or knowledge of Unreal Engine 5 or game development in general.
We will start with all the basic concepts around Blueprints system and gradually increase our Blueprints knowledge.

What are Blueprints?
Blueprints is the visual system of Unreal Engine 5 which a non-coding users can use in order to create full games.
It is a representation of the C++ code visually via blocks.
This way you will be able to create whole games without having to know any programming language.

The aim of this course is not only to explain the blocks behind Blueprints system, it is rather to teach you the fundamentals behind game development.
You will have a lot of examples, quizzes and tests across this course.

What is included in this course?
In this course I’ll be covering all the fundamentals that you will need in order to start creating your own games.
Unreal Engine 5 allows you everything you can imagine to be created, like interactive projects, games, films and much more. You will learn how to use very advanced tools that all the big gaming companies are using.

So if you want to start creating games, but don’t have that coding knowledge – Unreal Engine 5 is the way!

This course will cover topics like Communication between Blueprints, variables, event, functions, how to manipulate materials, Timelines, Vectors, First Person and Third Person Characters, UI/UX and a lot more!

Unreal Engine 5 – Blueprints Masterclass is not your typical tutorial course in which you will follow few steps and make a game. The purpose is to teach you the fundamentals and give you the knowledge that you need in order to start creating games from scratch.

Do I have to know how to code?
No coding experience is required!
You just need to know how to navigate in Unreal Engine and the core basics of the editor – panels, move, scale and rotate objects.

You will get full lifetime access for a single one-off fee. Not only that, but you will also receive all the updates and patches that are constantly made to this course.

Who this course is for:

  • Complete Blueprints and Unreal Engine beginners with no prior experience.
  • Individuals who want to develop games but not write code.
  • Developers who want to learn how to use the Unreal Engine.
  • Students who have tried coding before but couldn’t make progress.
  • This course is ideal if you want to make your own video games in Unreal Engine.
  • If you have experience in other engines such as Unity.
  • Programmers who want to solidify their Blueprint scripting skills.
  • Anyone who wants to release games and earn a side income from game sales.
  • Experienced developers who want to brush up on their skills.
  • Artists that want to create their own Projects and Games.
Watch online or Download for Free
01. Introduction

01. Course Introduction

02. Unreal Engine Fundamentals

01. Blueprints Introduction
02. Event Graph Basics
03. Blueprints Execution Order
04. Always Use Comments
05. Organize Your Blocks Connections
06. Different Nodes Shapes and Colors

03. What are Variables

01. Type of Variables
02. Integer
03. Float
04. Boolean
05. Vector
06. Rotator
07. Text, String and Name
08. String Functions
09. Math With Variables
10. Conditionals Between Values
11. Get and Set Variables
12. Private and Public Variables
13. Expose Variables in The Scene
14. Spawn Actors in The Scene Via Blueprints

04. Learn Arrays

01. Introduction to Arrays
02. Create Your First Array
03. Get Element From Array
04. Find Item In Array
05. Find The Length of The Array
06. Array Last Index
07. Array Contains
08. Insert Item In Array
09. Remove Item From Array
10. Clear The Array
11. Append Array

05. Understanding of Unreal Engine Flow Control

01. Branches
02. Sequance
03. For Loop
04. While Loop
05. Do N
06. Do Once
07. Flip Flop
08. Gate
09. Multi Gate

06. Functions, Events and Macros

01. Functions, Events and Macros
02. Collapse Nodes
03. Events
04. Custom Events
05. Custom Events Inputs
06. Functions
07. Functions – Inputs and Outputs
08. Macros
09. Macros and Exec
10. Macros Library

07. What are Enumerators

01. Enumerator Explanation
02. Get and Set
03. Creating Custom Enumerators
04. Compare Enumerators Values
05. Switch Utility with Enumerators

08. Classes

01. Game Structure
02. Actors
03. Components
04. Game Mode
05. Pawn
06. Character
07. Controller

09. Actors

01. Static Mesh
02. Transformations
03. Spawn and Destroy Actors
04. IsValid Check
05. Get All Actors
06. Skeletal Mesh
07. Triggers
08. Mesh Tags
09. Actors Exercise
10. Actors Exercise Solution

10. Blueprints Communication

01. Blueprint Communication
02. Direct Communication
03. Cast
04. Blueprint Interfaces – Basics
05. Blueprint Interface – Inputs
06. Blueprint Interface – Outputs
07. Event Dispatcher

11. Create First Person Character

01. Basic First Person Character Setup
02. Camera Setup
03. Mouse – Camera Control
04. Mouse – Camera Controls Mapping
05. PS4 Joystick – Camera Controls
06. Keyboard – Movement
07. PS4 Joystick -Movement
08. Jump and Crouch With Keyboard and Joystick
09. Setup Custom Walk and Crouch Speed
10. Setup Character Run
11. Objects Interaction – Sphere Cast
12. Grab Objects
13. Throw Object

12. How to Control The Time in Unreal Engine

01. Timeline Introduction
02. Timeline – Float Track
03. Timeline – Vector Track
04. Timeline – Event Track
05. Timeline – Color Track
06. Timeline – Float Track Movement
07. Timeline – Vector Track Movement
08. Timeline – Event Track Movement
09. Timeline – Color Track Material
10. Timeline – Curves
11. Timeline – Custom Curves
12. Timeline – Loop
13. Timeline – Length
14. Timeline – Playback Position
15. Timeline – Auto Play
16. Timeline – Ignore Time Dilation
17. Timeline – Inputs
18. Timeline – Outputs
19. Timer – Set Timer By Event and Clear Timer
20. Timer – Set Timer By Function and Clear Timer
21. FPS and Debugging Tools Explained
22. Tick – Movement Wrong Way
23. Tick – Movement Velocity Right Way

13. How to Control Unreal Engine Space

01. Vector Theory
02. Origin Point
03. Vector Calculations via Blueprints
04. Vector Length Calculations
05. Distance between two Actors
06. Normalized Vector – Math Behind it
07. Normalize Vector
08. Forward Vector
09. Right Vector
10. Up Vector
11. Rotate Vector
12. Rotation from X Vector
13. Find Look at Rotation
14. Velocity

14. Color & Materials in Unreal Engine

01. PBR Workflow
02. Materials
03. Creating a Material
04. Base Color
05. Metallic
06. Roughness
07. Textures and Quixel Bridge
08. What are UVs
09. Texture Coordinate
10. Emissive Material
11. Normal Map and Ambient Occlusion
12. Lerp
13. Scalar Parameter
14. Vector Parameter
15. Texture Parameter
16. Change Parameters using Blueprints
17. Material Instance
18. Material Instance using Blueprints

15. UIUX – Unreal Interface

01. Widget Blueprint

[Udemy] Unreal Engine 5 – Blueprints Game Developer Masterclass with Ivan Yosifov.7z
[Udemy] Unreal Engine 5 – Blueprints Game Developer Masterclass with Ivan Yosifov_Subtitles.7z


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1 Comments

  1. Hi, Section 15 is incomplete as it is missing the last 13 lessons.

    Hopefully you’re able to find them, but thank you very much for creating this website!

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