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Unity Mobile Game – Create a Hyper Casual Shooting Game

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Release date:2023, July

Duration:07 h 16 m

Author:Tabsil Games

Skill level:Beginner

Language:English

Exercise files:Yes

Throughout the course, you’ll be guided step-by-step through setting up the project and creating the game’s core loop. The journey begins with acquiring a Free Character from Sketchfab, a well-known 3D Models Library. However, the character won’t be static; you’ll learn how to animate it using the Free Platform for Animations called Mixamo. This knowledge will enable you to add animations to any humanoid characters you choose to use.

Next, you’ll dive into using the Unity Spline System, which allows you to make the player follow a specific path, perform frontflips, backflips, or any other animation you desire while shooting at enemies. It sounds like a thrilling Warzone phase!

During this intense phase, you’ll also implement an excellent Slow Motion effect using Unity’s Time Scales. Any enemies or the player touched by a bullet will turn into a Ragdoll, adding an extra element of satisfaction to the game with jiggly bones for characters.

Moreover, you’ll master Unity’s Animation Rigging System, which enables you to make the player aim at enemies and vice versa, creating dynamic gameplay mechanics.

This course covers a lot of ground and many exciting concepts to explore. If you’re ready to delve into Hyper Casual Games and want to learn and master these concepts, don’t miss this opportunity to enroll in the course.

Get ready for an immersive and enjoyable learning experience as you embark on the journey to create “Frankie Trigger”! Enroll now and start your adventure into the realm of game development.

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1 – Player Animations

01 – Project Setup
02 – Grabbing Character Animations
03 – Animating the Main Character
04 – Moving the Player
05 – How to Better Manage the Player Animations
06 – Improving our Scene Visuals
07 – Setting Up the Player Camera

2 – The Warzone

08 – The Player Spline
09 – Player Detection
10 – The First Warzone
11 – How to Follow the Spline
12 – Animating the Player on the Spline
13 – Adding the SlowMo Effect

3 – Shooting At Enemies

14 – We Start Animation Rigging
15 – Better Controlling the Rig Builder
16 – Configuring the IK Constraints
17 – Better Aiming for the Player
18 – Adding Piou Pious D
19 – Adding the Shooting Line
20 – Spawning Bullets
21 – Shooting Bullets
22 – Bullets Detect Enemies
23 – Enemy Ragdoll Tests
24 – Polishing the Enemy Ragdoll

4 – Making Enemies Shoot Back

25 – Enemy Aiming at Player
26 – Storing Enemies that Shoot Back 1 2
27 – Storing Enemies that Shoot Back 2 2
28 – Enemies Finally Shooting Back
29 – Player Ragdoll
30 – Enemy Shooting Polish

5 – Game Loop

31 – Setting Up the Main Panels
32 – The Game Manager
33 – Switching to the Game State
34 – The Gameover
35 – The Level Complete

6 – Events Actions

36 – What is an Action
37 – Using Actions with Arguments
38 – Actions to avoid Spaghetti Code

[Udemy] Unity Mobile Game – Create a Hyper Casual Shooting Game.7z
[Udemy] Unity Mobile Game – Create a Hyper Casual Shooting Game_Subtitles.7z


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