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Unity Engine intro for absolute beginners! by Anna Högberg Jenelius

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Release date:2023, March

Duration:01 h 23 m

Author:Anna Högberg Jenelius

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to the Introduction to Unity Engine course! In this course, we will provide you with a solid foundation in using Unity, covering the basics of the engine and its core features. This course is designed for beginners who are interested in getting started with Unity and want to understand the fundamental concepts and workflows.

Throughout the course, we will guide you through the essential aspects of Unity, ensuring you have a good understanding of how to navigate the interface and work with game objects. While this course does not focus on programming or creating a complete game, it will equip you with the necessary knowledge to continue your learning journey and build upon the foundation established here.

Here’s what you can expect to learn in this course:

  • Downloading and setting up Unity Hub, which is the central hub for managing your Unity projects.
  • Introduction to the Scene window, where you’ll learn to manipulate game objects by repositioning, rotating, and scaling them.
  • Understanding the Game window and its correlation to the Scene window, allowing you to test your game within the engine.
  • Exploring the scene Hierarchy, understanding parent-child relations, and organizing your objects using folders for better structure.
  • Modifying game objects using the Inspector, where you can adjust properties, set tags, and manage object names.
  • Delving into the Transform component and adding other predefined components like RigidBody for physics simulation.
  • Familiarizing yourself with the Project window and importing assets into your game folders using the Assets folder.
  • Adding materials and textures to 3D objects, and briefly exploring shaders for visual effects.
  • Utilizing the Console for debugging purposes and the Profiler for measuring and optimizing your game’s performance.
  • Building your game and gaining an overview of the available build options, allowing you to test and distribute your game outside the Unity engine.

By the end of this course, you will have a solid understanding of Unity’s interface, asset management, scene manipulation, game object properties, and the basics of testing and building your game.

Get ready to take your first steps into the world of Unity! Enroll in the Introduction to Unity Engine course and establish a strong foundation to propel your learning and game development endeavors forward.

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