Ultimate Sci-Fi Soldier Modeling Tutorial by Arrimus
Release date:2023, May 9
Duration:23 h 59 m
Author:Arrimus 3D
Skill level:Beginner
Language:English
Exercise files:No
In this course, you will first learn how to use Zbrush to quickly design and create characters using various techniques.
Then, you will move on to 3D Studio Max where you will learn advanced modeling and retopology techniques to rebuild your sculpted model with clean topology, making it suitable for different purposes such as high-end cinematics, game meshes, advertisements, 3D printing, or concept design.
Lastly, you will learn how to use V-Ray for 3D Studio Max to assign textures and materials to your objects, creating impressive renders without the need for manual unwrapping and texturing. This allows you to visualize your designs quickly and present them to clients in record time.
The course is suitable for beginners and intermediate users and provides a complete introduction to 3DS Max, covering both automatic and manual retopology methods, advanced polygon modeling techniques, and some easy and fun hard surface sculpting techniques in Zbrush. Overall, the course provides a lot of information without overwhelming you.
Soldier Retopology Part 20 is missing