The Ultimate Input System with Rebinding in Unity by Mario Korov
Release date:2023, November
Duration:04 h 17 m
Author:Mario Korov
Skill level:Beginner
Language:English
Exercise files:Yes
You’ve found the perfect place if you’re grappling with Unity’s new Input System or aiming to craft a functional rebinding system for your game.
Get started easily by downloading our Unity projects: a 2D Platformer and a 2D top-down RPG perspective. Unzip these files and open them in the Unity Editor, and you’re set to dive into the lectures. And if you prefer, feel free to use your assets. We’ll also swiftly examine Unity’s official 3D asset input to explore their workflow.
Throughout this course, you’ll master the new Input System in four primary methods:
- Direct
- Embedded Actions
- Actions Asset
- Player Input Component
These methods encompass various iterations, offering you a broad understanding and choices to suit your game and coding preferences.
In the course’s final segment, we’ll craft a custom rebinding system—crucial for serious commercial games.
Here’s a key insight: Negative Steam reviews can stem from lacking a rebinding system. It’s vital for user experience, allowing players to tailor controls to their needs. Every commercial game necessitates this system.
Our course’s rebinding system is unique and exclusive. It automatically detects and adjusts duplicate bindings, persisting these changes between play sessions.
Elevate your game development skills, grasp the new Input System thoroughly, and construct a customizable control system that amplifies player engagement.
Need assistance? I’m committed to offering support and guidance throughout the course. Thank you for considering this opportunity, and I look forward to seeing you in the lessons!