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Rigging Vehicles with Rigid Body Physics in Blender 3.0 by Matthew Blackwood

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Release date:2022, November

Duration:09 h 31 m

Author:Matthew Blackwood

Skill level:Beginner

Language:English

Exercise files:Yes

This course provides a comprehensive guide to rigging vehicles realistically in Blender using the Physics engine. By employing Rigid Bodies and Rigid Body Constraints, you can drive your vehicle through your scene, allowing the physics engine to calculate various motions like camber angles, wheel speeds, body roll, and brake dive. This approach significantly enhances the realism of your vehicle’s movements.

The techniques covered in this course aim to simplify and streamline the use of Rigid Bodies, making it more manageable and efficient. While prior knowledge of Blender is beneficial, the course starts with beginner-friendly introductions to Rigid Bodies and Constraints.

Blender 3.0+ is recommended, and no additional addons are necessary. The course includes minimal modeling, providing all the models used, and includes completed .blend files for relevant lectures. The vehicle models are based on 3D scanned real vehicles.

Key topics covered in the course:

  • Rigid Bodies and Constraints
  • Rigid Body World
  • Custom Properties
  • Drivers
  • Physics
  • Vehicle Suspensions
  • Armatures and Inverse Kinematics

Various suspension types are explored, including Double Wishbone, Solid Axle, Trailing Arm, MacPherson Strut, and Twist Beam.

By the course’s conclusion, you’ll have the ability to maneuver a vehicle around a dynamic scene by adjusting driver inputs such as Acceleration, Braking, Steering, Parking Brake, and Target Speed. An experimental section demonstrating vehicle control using an Xbox One (or similar) controller is also included (tested only in Windows).

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01-01. Introduction
01-02. Course Overview
02-03. 1. Stay Organized!
02-04. 2. Modeling Primer
02-05. 3. Blender Crashing
02-06. 4. Troubleshooting
03-07. 1. Basic Setup
03-08. 2. Active and Passive
03-09. 3. Rigid Body Properties
04-10. 1. Constraint Properties pt1
04-11. 2. Constraint Properties pt2
04-12. 3. Parenting Constraints
05-13. 1. Scene Properties
05-14. 2. Resetting the Simulation
05-15. 3. CGs and Inertias
06-16. 1. Introduction to the Duryea Gem
06-17. 2. Importing the Model
06-18. 3. Rigid Bodies
06-19. 4. First Constraints
06-20. 5. First Test
06-21. 6. Adding Steering
06-22. 7. Controller
06-23. 8. Motor Drivers
06-24. 9. Steering Motor Driver
06-25. 10. Chase Camera
06-26. 11. Parenting the Modeled Parts
06-27. 12. Rotating the Steering Wheel
06-28. 13. Test Track
06-29. 14. Preload & Tuning
06-30. 15. Animating & Keyframing
06-31. 16. Game Controller (Experimental-Windows)
07-32. 1. Introduction
07-33. 2. Base Parts pt1
07-34. 2. Base Parts pt2
07-35. 2. Base Parts pt3
07-36. 3. Adding Drivers pt1
07-37. 3. Adding Drivers pt2
07-38. 3. Adding Drivers Pt3
07-39. 4. Assemblies pt1
07-40. 4. Assemblies pt2
07-41. 4. Assemblies pt3
07-42. 5. Assembly Armatures pt1
07-43. 5. Assembly Armatures pt2
08-44. 1. Introduction
08-45. 2. Basic Measurements
08-46. 3. Static Measurements
08-47. 4. Dynamic Changes
09-48. 1. Introduction
09-49. 2. Importing Model
09-50. 3. Generic Double Wishbone
09-51. 4. Merge and Align with Model
09-52. 5. Parenting
09-53. 6. Mirroring
09-54. 7. Generic Solid Axle
09-55. 8. Merge,Parent,Mirror
09-56. 9. Make it Drive
09-57. 10. Test and Tune
09-58. 11. Steering Wheel
09-59. 12. Animating a Spring
09-60. 13. Animating a Leaf Spring
09-61. 14. Jalopy Conclusion
10-62. Introduction
10-63. 2. Sway Bar
10-64. 3. Tire Deflection Part 1
10-65. 3. Tire Deflection Part 2
10-66. 4. Final Setup Part 1
10-67. 4. Final Setup Part 2
10-68. 5. Setting Up Suspensions Part 1
10-69. 5. Setting Up Suspensions Part 2
10-70. 6. Applying to the Jalopy
11-71. Introduction
11-72. Draw Bridge
11-73. MacPherson Strut
11-74. Twist Beam
11-75. Nissan Leaf
11-76. Tow Truck
11-77. Drifting Tow Truck
11-78. Towing Tow Truck
11-79. Tesla
12-80. Congratulations!
12-81. Bonus

[Udemy] Rigging Vehicles with Rigid Body Physics in Blender 3.0 by Matthew Blackwood.7z.rar

[Udemy] Rigging Vehicles with Rigid Body Physics in Blender 3.0 by Matthew Blackwood_Subtitles.7z


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4 Comments

  1. This course please~
    Understanding the fundamentals of IK rigging within 3D space
    https://www.udemy.com/course/ik-blender/

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