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Mastering WaterFX in Houdini – Plane Crash Effect

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Release date:2024, April

Duration:06 h 38 m

Author:Anas Alaa

Skill level:Beginner

Language:English

Exercise files:Yes

Are you a Houdini beginner? Have you ever struggled with simulating water or don’t even know where to start? Do you want to create simulations like the one in the promo video?

What This Course Offers

In this course, we will guide you through creating this simulation and render from scratch!

Embark on a journey through the world of FLIP simulations, starting from the very basics. We will explain every parameter and compare multiple simulations with different values, so you can understand the function of each parameter and how it affects the final result. After completing the Helicopter crash in the water simulation, we will use advanced techniques to simulate an explosive wave and integrate it with the crash to achieve a stunning outcome. By the end of this course, you’ll be able to create your own complex, large-scale simulations, simulate and control whitewater, and render a highly realistic scene to enhance your showreel.

Note: This course uses Houdini 18, but the techniques can be applied similarly in Houdini 20.

By the End of This Course, You Will Be Able To:
  • Handle any kind of FLIP simulations.
  • Create complex, high-end, large-scale simulations with secondary whitewater.
  • Understand every important parameter in the FLIP solver and whitewater solver, with practical examples.
  • Use high-quality meshing techniques for the best visual results.
  • Utilize Houdini ocean tools and integrate them with your simulations.
  • Render perfect-looking scenes in multiple layers (render passes).
  • Composite your scenes, merge render layers, and enhance the final outcome using Nuke.
Course Duration: 6:38 Hours
Part 1: Introduction to FLIP Solver
  • Use shelf tools for simple FLIP fluid simulations of a sphere falling in water.
  • Understand the fluid simulation pipeline in the DOP network.
  • Learn basic solver parameters.
Part 2: Simulation On The Run
  • Import animations into Houdini and create your FLIP tank.
  • Prepare for the simulation with thorough parameter testing.
  • Tweak collisions and simulations using powerful solver parameters.
Part 3: Whitewater Simulation
  • Perform a cool whitewater simulation to enhance the look of your scene.
  • Conduct extensive parameter tests to refine the whitewater effect.
Part 4: Different Meshing Methods
  • Apply advanced meshing techniques to preserve small details.
Part 5: Houdini Ocean Tools
  • Master Houdini ocean tools and integrate them with your simulation for a seamless final result.
Part 6: Rendering and Final Compositing
  • Render the scene for compositing.
  • Cover the principles of rendering fluid scenes and managing render passes.
  • Add lights, create shaders, and render different passes.
  • Composite the final scene in Nuke for the best visual outcome.
Watch online or Download for Free
[Udemy] Mastering WaterFX in Houdini – Plane Crash Effect
1. Introduction

01. Introduction to FLIP Fluids 1
02. Introduction to FLIP Fluids 2
03. Introduction to FLIP Fluids 3
04. Introduction to FLIP Fluids 4
05. Introduction to FLIP Fluids 5

2. Creating the water crash simulation

01. Initializing our simulation
02. Adding our plane animation as a collision object 1
03. Adding our plane animation as a collision object 2
04. Preparing the details for simulation tests and comparisons
05. Testing different particle separation values
06. Testing different velocity smoothing values
07. Testing different global particle drag values
08. Adding particle drag for droplets
09. Adding POP speed limit
10. Testing different water levels
11. Particle reseeding
12. FLIP solver parameters 1
13. FLIP solver parameters 2
14. Adding the explosion effect
15. Final touches to the simulation
16. Caching and exporting the simulation

3. Whitewater Simulation

01. Whitewater sourcing 1
02. Whitewater sourcing 2
03. Whitewater Solver 1
04. Whitewater Solver 2
05. Whitewater Solver 3
06. Whitewater Solver 4
07. Applying on our simulation
08. Refining our whitewater sim
09. Exporting the whitewater simulation

4. Meshing the simulation

01. Meshing the simulation 1
02. Meshing the simulation 2
03. Meshing the simulation 3
04. Meshing the simulation 4
05. Meshing the simulation 5
06. Meshing the simulation 6

5. Houdini ocean tools

01. Introduction to Houdini Ocean tools
02. Intro to ocean shader
03. Creating ocean shader for our simulation
04. Creating ocean interior shader
05. Refining our ocean shader

6. Rendering whitewater

01. Rendering whitewater 1
02. Rendering whitewater 2
03. Rendering whitewater 3
04. Refining our render scene
05. Finalizing our render
06. Compositing in Nuke

[Udemy] Mastering WaterFX in Houdini – Plane Crash Effect_Subtitles.7z


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