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Mastering Human Anatomy For 3D Artists by Vertmode Official

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Release date:2024, May

Author:Vertmode Official

Skill level:Beginner

Language:English

Exercise files:Yes

In “Mastering Human Anatomy for 3D Artists,” you’ll explore the fundamentals of human anatomy and its significance in the world of 3D art. Led by industry expert Andre Wahl, this course offers a comprehensive overview of anatomical principles and techniques tailored specifically for aspiring 3D artists. Whether you’re a beginner or seasoned professional, this course provides valuable insights and practical knowledge to enhance your skills and understanding of human anatomy in the context of 3D modeling.

One of the key concepts covered in this course is the Ecorche approach, an artistic technique that involves depicting the human body without its skin and fat layers, allowing for a detailed examination of the underlying musculature. Through a series of hands-on exercises and demonstrations, you’ll learn how to apply the Ecorche method to your 3D modeling process, gaining a deeper understanding of muscle anatomy and structure.

Additionally, this course explores the historical significance of anatomical studies in art, drawing inspiration from the practices of master artists who meticulously studied human anatomy to refine their craft. By incorporating traditional methodologies with modern tools like Maya and ZBrush, you’ll learn how to create anatomically accurate 3D models that capture the essence of the human form.

Throughout the course, you’ll have the opportunity to refine your skills in polygon modeling, sculpting, retopology, UV mapping, and texture projection, all while gaining valuable insights into the principles of human anatomy. Whether you’re interested in character design, animation, or medical visualization, “Mastering Human Anatomy for 3D Artists” provides the essential knowledge and techniques to excel in the world of 3D artistry. Join us today and unlock your creative potential with Vertmode!

Who This Course is For:

Aspiring 3D Artists: If you are new to the world of 3D art and eager to learn the foundational skills of modeling and anatomy, this course will provide you with a comprehensive starting point.

Art Students and Graduates: Recent graduates or current students in art programs who feel they have a gap in their understanding of human anatomy and seek to enhance their skills for better job prospects and portfolio creation.

Self-Learners: Individuals who prefer self-paced, online learning over traditional classroom settings. This course offers a structured path to mastering human anatomy for those who want to bypass formal education.

Hobbyists and Enthusiasts: Hobbyists passionate about 3D art who are looking to deepen their knowledge and skills in human anatomy, enabling them to create more realistic and anatomically accurate models.

Professional 3D Artists: Professional artists working in the video game, animation, or film industries who wish to refine their anatomical modeling skills to produce more lifelike and believable characters.

Educators and Academic Learners: Teachers and academic learners seeking to understand human anatomy from an artistic perspective. This course can serve as an excellent resource for educators to enhance their teaching materials and methods.

Parents Seeking Educational Content: Parents who want their children to engage in a productive and educational activity that combines art and technology. This course provides a solid foundation in both artistic skills and digital tools.

Career Switchers: Individuals looking to transition into a career in 3D art and animation. This course provides the necessary skills and knowledge to make that switch successfully.

Watch online or Download for Free
[Udemy] Mastering Human Anatomy For 3D Artists by Vertmode Official
01 – Introduction

01 – Course Introduction
02 – Necessary Software
03 – Recommended Hardware
04 – Suggested Reading
05 – Why Learn Anatomy

02 – Polygon Modeling The Human Form

06 – Module Overview
07 – Maya Project Folders
08 – Image Plane Set Up
09 – Blocking Out The Human Form
10 – Refining The Block Out
11 – Modeling The Feet
12 – Modeling The Toes
13 – Duplicating Welding The Toes
14 – Mirroring The Geometry
15 – Modeling The Hand
16 – Modeling The Thumb
17 – Modeling The Index Finger
18 – Modeling The Other Fingers
19 – Finishing The Hands
20 – Blocking In The Planes Of The Face
21 – Blocking In The Features Of The Face
22 – Modeling In The Eye and Eye Cavity
23 – Blocking In The Mouth Structure
24 – Modeling The Nostrils
25 – Refining The Eyes
26 – Refining The Mouth
27 – Refining The Nose
28 – Modeling The Nasolabial Fold
29 – Modeling In The Ear
30 – Final Model Pass Corrections

03 – 2D Ecorche Anatomy Study

31 – Module Overview
32 – Anatomy Introduction Basic Terminology
33 – Skeleton Major Masses Proportions
34 – Skeleton Vertebral Column
35 – Skeleton Rib Cage Mass Shoulder Girdle Clavicle
36 – Skeleton Pelvic Mass
37 – Skeleton Upper Leg Lower Leg
38 – Skeleton The Foot
39 – Skeleton Upper Arm
40 – Skeleton Lower Arm
41 – Skeleton The Hand
42 – Skeleton The Skull
43 – Introduction to Muscle Systems
44 – Muscles Head Neck Muscles
45 – Muscles Ribcage Mass
46 – Muscles Muscles of the Pelvic Mass Torso
47 – Muscles Muscles of the Pelvic Mass Leg
48 – Muscles Muscles of the Upper Leg
49 – Muscles Knee Insertions Muscles of the Lower Leg
50 – Muscles Muscles of the Upper Arm
51 – Muscles Muscles of the Lower Arm
52 – Anatomy of the Hand
53 – Anatomy of the Foot
54 – Facial Muscles

04 – Base Mesh Setup In ZBrush

55 – Creating a Reference Board
56 – Setting Up UVs For Polygroups
57 – Setting Up Our Sculpting Base Mesh In ZBrush
58 – Setting Up The ZBrush Document Materials Lights
59 – ZBrush Basics
60 – ZBrush Layers
61 – Hiding Polygons In ZBrush
62 – Masking In ZBrush
63 – ZBrush Polypaint

05 – 3D Ecorche Anatomy Study

64 – Module Overview
65 – Blocking In The Major Masses Of The Body
66 – Torso Anatomy Part 1
67 – Torso Anatomy Part 2
68 – Gluteus Region
69 – Quadriceps
70 – Fixing Issues With Morph Targets Layers
71 – The Hamstrings Adductor Group
72 – Mirroring With Smart ReSym
73 – Anatomy Of The Lower Leg
74 – Anatomy Of The Upper Arm
75 – Anatomy Of The Lower Arm
76 – Anatomy Detailing Of The Foot
77 – Anatomy Detailing Of The Hand
78 – Blocking In The Features Of The Skull
79 – Defining The Lips Nose Mouth
80 – Sculpting The Forms Of The Ear
81 – Anatomy Of the Head
82 – Anatomy Of The Neck
83 – Fat Patches
84 – Skin Detailing
85 – Superficial Veins Of The Body
86 – Refining The Forms Of The Face
87 – Setting Up The A Pose
88 – The Naval

06 – Retopology For Animation

100 – Foot Topology
101 – Adjusting The Hand Topology
102 – Leg Topology
103 – Arm Topology
104 – Shoulder Topology
105 – Torso Topology
106 – Mesh Document Clean Up
89 – Module Overview
90 – Decimating The Sculpt
91 – Make Live Quad Draw Basics
92 – Topology Theory
93 – Eye Topology
94 – Mouth Topology
95 – Face Mask Topology
96 – Nasolabial Fold Nose Topology
97 – Ear Topology
98 – Connecting The Features Of The Head
99 – Hand Topology

07 – Human UV Set Up Surface Relief Maps

107 – Module Overview
108 – Human UV Layout
109 – Detail Projection In ZBrush
110 – Generating Normal Displacement Maps Using ZBrush Muilti Map Exporter
111 – Normal Map Set Up In Maya
112 – Displacement Map Set Up In Maya

08 – Utilizing The Base Mesh Continuing Our Study Of Anatomy

113 – Module Overview
114 – Creating New Characters With The Base Mesh
115 – Course Conclusion Continuing Your Study Of Anatomy

[Udemy] Mastering Human Anatomy For 3D Artists by Vertmode Official.7z

[Udemy] Mastering Human Anatomy For 3D Artists by Vertmode Official_Subtitles.7z


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