Make your Dream Unity Digging Game Today with this Technique by Tabsil Games
Release date:2023, September
Duration:02 h 25 m
Author:Tabsil Games
Skill level:Beginner
Language:English
Exercise files:Yes
You want to be a Better Developer, right?
Do you want to give more Creativity to your players and allow them to Shape and carve Worlds?
Do you want to be faster at creating worlds?
Then this course is for You!
Astroneer, No Man’s Sky & Minecraft use Procedural Mesh Generation to create worlds.
Mobile games such as Sand Balls, Alto’s Adventure & Castle Raid are hit games and use the Marching Squares Algorithm to shape their levels & give more creativity to the player.
The potential behind these algorithms is Huge & is a big time saver for developers like you.
This is why I decided to craft this course, so that you, too, can learn how to create your version of the Marching Squares Algorithm.
Together, we will do it Step-By-Step.
- We will first learn how to Create a Procedural Mesh in Unity. You will understand the concepts of Vertices and triangles and how to master them.
- After making a simple Square, we will add more points to our Mesh and create a One Square Version of the Marching Squares Algorithm. This will allow you to master the concept entirely.
- After Mastering the Square, we will create a simple Scalar Field (a fancy term for saying a field of values (I also explain in simple terms; don’t worry, I hear you)).
- We will be able to Display the Field of Values using Unity’s Gizmos system ( You might use that in almost any of your games to Debug stuff )
- And finally, we will Merge our two systems [ The Scalar Field – The Marching Squares ] to create a Fun 2D Digging System.
Time is precious, so I decided to cover the aspects of this course in Under 3 Hours. You can implement the system (and maybe make a quick 2D game if you’re hyped !) in less than a day.
If you need help, comment, and I’ll help ASAP ;).
Do you want to start creating Procedural Worlds? Click the Purple Button to your right!