Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Learn Unity Engine and C# by creating a real top down RPG by Michael Doyon

/

Release date:2017, November

Duration:07 h 47 m

Author:Michael Doyon

Skill level:Beginner

Language:English

Exercise files:Yes

If you are interested in quickly developing an amazing top-down RPG while learning tricks of the trade to speed up your workflow in Unitan excellent or just looking to learn how to use the engine to its full potential , you’ve come to the right place.

In this Unity course, you will:

  • Detect collisions, receive user input, and create player movements
  • Use the Animator and animations to save precious coding time
  • Use the new Tilemap system
  • Collect and destroy game objects
  • Navigate the Unity Engine
  • Use C# Inheritence
  • And more!
Watch online or Download for Free
01. Setting up

01. Obtaining the required softwares
02. Creating our layout
03. Obtaining Art Atlas
04. Source Code and Project Files
05. Requesting Help

02. Moving and Manual Collision Detection

01. Cropping out a player sprite
02. Setting up the metrics of our scene
03. Creating our first script
04. Moving the players sprite
05. Collision detection, and blocking movement
06. Creating a follow-camera

03. Tilemap and Designing Dungeon

01. Cropping out floor and wall tiles
02. Introducing the Tile Palette
03. Creating the Main Scene
04. Creating the Dungeon

04. Interactive Objects and Inheritence

01. Collidable Objects
02. Inheritence
03. Collectable Objects
04. Portal Object

05. Saving Game’s State

01. Creating a Game Manager
02. Using C# Action
03. Custom Serialization

06. Floating Text System

01. Creating our Floating Text Object
02. Creating the Manager
03. Connecting the dots

07. Top Down Combat System

01. Weapon Definition
02. Creating a Target Dummy
03. Introducing the Fighter Class
04. Introducing the Mover Class
05. Simple Enemy AI
06. Pushing around

08. Animator and Weapon Swing Animation

01. Animator, and key framed animations
02. Calling the Animation

09. Character Menu and the new UI System

01. Creating the Menu Skeleton
02. Show and Hide Menu Animation
03. Adding Content
04. Coding for the Menus Backend
05. Upgrading the weapon
06. Implementing the Character Selection
07. Experience System

10. Polishing and Adding Content

01. Restoring the Scene Flow
02. Glitches in between the tiles
03. Persisting Objects
04. Creating an Healing Fountain
05. Adding a Destroyable Crate
06. Creating a Sprite Animation
07. Creating a Hitpoint bar
08. Adding a new Font
09. Creating a Boss
10. Death Flow
11. Bugfixes and Wrap up

[Udemy] Learn Unity Engine and C# by creating a real top down RPG by Michael Doyon.7z
[Udemy] Learn Unity Engine and C# by creating a real top down RPG by Michael Doyon_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *