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Learn To Use Shader Graph To Create Awesome Effects In Unity by James Doyle

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Release date:2023, September

Duration:06 h 04 m

Author:James Doyle

Skill level:Beginner

Language:English

Exercise files:Yes

Learn how to create and develop your graphical effects and shaders using Shader Graph in Unity, an industry-standard game development program used by large gaming studios and indie developers worldwide.

In this course, you won’t just be learning graphical concepts but tying these concepts to actual game development uses. You will have access to a course forum where you can discuss the topics covered in the course, and the following steps to take once the system is complete.

This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand your game development range, or a programmer interested in understanding the visual side of game dev, this course will help you gain a greater understanding of development.

At the end of this course, you will have developed the ability to understand such elements as:

  • Working with Unity’s built-in Shader Graph system
  • Develop a variety of shader types
  • Work with 3D and 2D visual effects
  • Creating shaders for practical use in your games
  • Adding effects like water depth, cel-shading, Parallaxing, Swaying Grass, Glowing Holograms, dissolving materials, and more
  • Using both Texture and Vertex based effects
  • Learn to master nodes and combine them to create new effects
  • And much more

The course also includes a complete version of the project for your reference to ensure everything in your game works as it should!

Watch online or Download for Free
01. Introduction

01. Introduction

02. Getting Set Up

01. Setting Up The Project Using The URP Template
02. Setting Up Without The URP Template
03. Setting Up Our Assets

03. Basics Shaders

01. Material Basics
02. Setting Up A Shader and Material
03. Controlling Color
04. Adding More Variables
05. Adding Texture
06. Setting Up A Fully Textured Model
07. Normal Maps & More
08. Adding Emissive Texture
09. Tiling & Offset
10. Wrapping Up The Basics

04. Glowing & Holograms

01. Setting Up For Glowing
02. Creating Glowing Edges
03. Ignoring Lighting
04. Making It Transparent
05. Adding Texture Lines
06. Making Lines Always Horizontal
07. Scrolling The Lines
08. Fixing A Potential Line Texture Issues

05. Dissolve Shader

01. Setting Up A Dissolve Shader
02. Making Dissolve Work
03. Adding Noise
04. Adding Coloured Edges
05. Improving The Coloured Edges
06. Controlling Materials Through Code
07. Controlling The Dissolve Effect
08. Improving The Effect

06. Texture By Position

01. Texture By Position Setup
02. Controlling Texture By Position
03. Triplanar Node

07. Swaying Grass

01. Setting Up Grass Swaying Scene
02. Understanding Vertex Displacement
03. Setting Up Grass Basics
04. Moving The Grass
05. Keeping The Base Steady
06. Using A Sub-Graph For Efficiency

08. Toon Shader

01. Setting Up A Toon Shader
02. Calculating Shadows
03. Adding Colour & Texture
04. Adding Coloured Shadows
05. Adding Highlights
06. Adding Outlines
07. A Separate Outline Shader

09. Water Shader

01. Setting Up The Water Shader
02. Adding Depth
03. Making The Surface Move
04. Adding Foam
05. Adding Edge Foam

10. 2D Parallax Shader

01. Setting Up 2D Parallax Shader
02. Making It Work
03. Limiting Parallax Direction
04. Moving The Camera

11. Finishing Up

01. Next Steps

[Udemy] Learn To Use Shader Graph To Create Awesome Effects In Unity by James Doyle.7z
[Udemy] Learn To Use Shader Graph To Create Awesome Effects In Unity by James Doyle_Subtitles.7z


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3 Comments

  1. Link for subtitle don’t work (the link send me to one post and I can’t access because I haven’t credits)

  2. Link for subtitle don’t work (the link send me to one post and I can’t access because I haven’t credits) πŸ™

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