Learn Stylized Game Art Creation – Blender and Painter
Release date:2022, March
Author:Victor Deno
Skill level:Beginner
Language:English
Exercise files:Yes
What you’ll learn
- Modeling and Sculpting your Stylized model in Blender
- Proper UV Mapping work flow in Blender
- Texturing in Substance Painter
- Lighting and Presenting your assets for your portfolio
- Exporting to Game Engines for Game Developers
Requirements
Beginner knowledge in blender will help
Discription
Introduction
Want to make beautiful game ready stylized props? Blender is slowly being adopted by big companies such as Ubisoft and EA as well as many up and coming indie studios as their main software of choice to make game art! While the software is impressive with many features and affordability, the documentation for a game art workflow in blender is still scarce, I hope to bring the necessary information and techniques you help you transition or start making game assets with blender
Learn all the necessary tools and tips to create game ready assets while creating 2 stylized projects from scratch. The goal of this course is to bridge the gap to create game art with more affordable software but still keeping industry standard workflows. For the best experience, the entire project takes a hands on approach to learning and you build all the assets from scratch. The source files are also provided for reference and study.
What you will Learn
- 3D Modeling in Blender
- Stylized Sculpting in Blender
- Game asset optimizations and UV Unwrapping
- Baking proper texture maps like Normal, Curvature and Occlusion
- Stylized Texturing in Painter
- Lighting and rendering in Blender
- Compositing
- Exporting to Unity and Unreal Engine
- Finishing 2 projects from scratch!
Who is Course for?
Beginner users who want to create unique game props
More intermediate users who are struggling with the game art workflow
Who is Course for?
For Aspiring stylized 3D artists and Game Devs