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Learn 3D Modeling From Scratch in Blender by Anass Cherkaoui

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Release date:2023, April

Duration:10 h 33 m

Author:Anass Cherkaoui

Skill level:Beginner

Language:English

Exercise files:Yes

That sounds like a fantastic opportunity to learn 3D modeling with Blender! As an AI language model, I do not have the capability to directly participate in courses or create 3D models. However, I can certainly provide guidance and answer any questions you may have as you progress through the course.

It’s great to hear that the course is project-based, as it allows for hands-on learning and practical application of the skills being taught. Learning-by-doing is an effective way to build proficiency and confidence in 3D modeling.

Blender is a powerful and versatile software that can be used for various purposes, including animation, visual effects, game development, virtual reality, and architectural visualization. It’s also a free and open-source software, making it accessible to a wide range of users.

I recommend following the course step-by-step, taking your time to understand the fundamental concepts and techniques being taught, and practicing regularly to reinforce your learning. Don’t be afraid to experiment and explore different features of Blender to expand your skillset.

Remember to make use of the project files, references, and resources provided in the course, and feel free to seek help or clarification whenever needed. With determination and practice, you’ll be amazed at what you can achieve in 3D modeling with Blender. Best of luck on your learning journey!

Here are some of the things you can expect to learn from the course:

  • Downloading and installing Blender on your computer.
  • Understanding the basics of the Blender interface, including how to manipulate objects and navigate in 3D space.
  • Working with polygonal objects and learning about their different components.
  • Organizing your models into hierarchies and keeping your scene clean and efficient.
  • Building complex objects from basic shapes.
  • Utilizing Blender’s modifiers, such as the mirror and subdivision modifiers, to create more advanced models.
  • Familiarizing yourself with commonly used modeling tools in Blender, including extrude, loop cut and slide, inset, bevel, and more.
  • Understanding the importance of smoothing in creating realistic models and how it can affect the final appearance.
  • Learning about edge placement and its impact on the model’s results.
  • Anticipating the outcome of modifiers before applying them.
  • Working symmetrically to save time and effort in the modeling process.

Throughout the course, you will be building an entire robot from start to finish, applying the concepts and techniques you learn along the way. The course is designed to be hands-on and project-based, allowing you to apply what you’ve learned in practical exercises. It’s important to practice regularly and experiment with different tools and techniques to build your skills and understanding of 3D modeling in Blender. Best of luck with your learning journey!

This course is designed for a wide range of individuals, including:

  • Artists who want to learn how to create 3D models to bring their assets to life in animations, games, virtual reality (VR), architectural visualizations (ArchVIZ), and other applications.
  • Anyone interested in learning 3D modeling using Blender, regardless of their background or previous experience in 3D modeling.
  • Beginners who have little to no experience in 3D modeling and are looking for a comprehensive course to start their learning journey.
  • Individuals with some experience in 3D modeling who want to further their skills and learn new techniques in Blender.
  • Anyone who wants to learn the basics of Blender’s interface, tools, and modifiers, and how to create complex objects from simple shapes.
  • Artists who want to understand the importance of edge placement, smoothing, and working symmetrically in 3D modeling.
  • Those who prefer a hands-on, project-based approach to learning, where they can apply the concepts and techniques learned in a practical manner.

Whether you’re a complete beginner or have some experience in 3D modeling, this course aims to provide useful tips and techniques that every 3D modeling artist should have, helping you build a strong foundation in Blender and creating 3D models for various purposes.

Table of Contents

Section 01: Introduction
Section 02: Getting Started with Blender
Section 03: Project Overview
Section 04: Working on the Body of the Robot
Section 05: Modeling the Head
Section 06: Building the Arm
Section 07: Building the Leg
Section 08: Optimizing the Scene
Section 09: Assignment Project
Section 10 (Bonus): More Cool Features in Blender
Section 11: Conclusion

Watch online or Download for Free
01 – Introduction

01 – Promo Video and Course Overview
02 – Downloading and Installing Blender
03 – Using Blender on a Laptop

02 – Getting Started with Blender

06 – Getting Familiar with Blenders Interface
07 – The 3D View Basics
08 – Navigating in the 3D Space of Blender
09 – Working with Objects
10 – Introduction to Polygonal Objects
11 – Understanding Transform Orientation
12 – Adjusting an Objects Origin
13 – Manipulating Multiple Objects
14 – Smoothing Worflow
15 – Hierarchy

03 – Project Overview

16 – Robot Modeling Pipeline

04 – Working on the Body of the Robot

17 – Adding Background Images
18 – Blocking in the Body
19 – Creating the Head Socket
20 – Cleaning up the Head Socket
21 – Creating the Arm Socket
22 – Cleaning up the Arm Socket
23 – Adding the Front Vent
24 – Working on the Front Vents Filter
25 – Finishing the Front Vents Filter
26 – Correcting the Shape of the Body
27 – Adding the Cylindrical Details Around the Body
28 – Working on the Back Vent

05 – Modeling the Head

29 – Working on the Head Shape
30 – Building the Eyes
31 – Adding the Mouth

06 – Building the Arms

32 – Creating the Shoulder the Upperarm and the Elbow
33 – Creating the Forearm
34 – Modeling the Hand
35 – Blocking in the Shape of the Fingers
36 – Detailing the Fingers and Refining their Shape
37 – Splitting each Finger into Separate Sections
38 – Continue Working on the Fingers
39 – Finishing the Fingers and the Hand
40 – Adding the Wrist and the Forearm Details
41 – Mirroring the Arm

07 – Building the Leg

42 – Inserting the Leg Socket
43 – Creating the Thigh and the Knee
44 – Modeling the Shin
45 – Adding the Foot
46 – Mirroring the Leg

08 – Optimizing the Scene

47 – Adding the Final Touches to the Robot
48 – Applying the Modifiers
49 – Scene Cleanup

09 – Assignment Project

50 – Your Assignment Project

10 – More Cool Features in Blender

51 – Adding Circular Extrusions

11 – Conclusion

52 – Conclusion

[Udemy] Learn 3D Modeling From Scratch in Blender by Anass Cherkaoui.7z
[Udemy] Learn 3D Modeling From Scratch in Blender by Anass Cherkaoui_Subtitles.7z


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