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In House Tool Building for Houdini TD’s by Tolga Ersel (01.2023 Update)

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Release date:2023, January 8

Duration:11 h 28 m

Author:Tolga Ersel

Skill level:Beginner

Language:English

Exercise files:Yes

The primary objective of this course is to equip you with the knowledge necessary to become a proficient Technical Director.

Instead of offering mere recipes, the aim here is to provide a comprehensive perspective that enables you to effectively address daily production challenges. As a Technical Director, the foremost responsibility is to resolve problems in a manner that prevents their recurrence.

This course is part of a lifelong learning journey, intended to offer a practical and functional viewpoint. Mastery of the SOPs (Surface Operators) in Houdini is emphasized as the key to mastering the entire software.

The “Feather tool” serves as a prime example, illustrating that it encompasses a wide array of topics essential for sharpening Technical Director skills. While the primary focus might be creating visually appealing feather systems, the course delves into numerous related areas, guiding you step by step from the ground up.

Topics covered include applied Matrices and vectors, extensive utilization of VEX and Python, algorithm design, strategies for faster tool creation, the development of sophisticated Digital Assets, implementing clustering systems for efficient resource utilization, multifunctional caching utilities, and much more.

Upon completing this course, not only will you have a production-ready tool at your disposal, but you’ll also have honed your skills to a more advanced level.

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01. Body Feather

01. Welcome and Intro
02. Warm Up
03. Setup Hair system
04. Creating Vectors
05. Rotating Vectors
06. Creating the barbs
07. Ribbon Feather Foundation
08. Ribbon Feather

02. Creating Variations on Feathers

01. Painting Attributes_ Part1
02. Painting Attributes _Part2

03. Clumping Algorithm

01. Clumping Algorithm Warmup
02. Eagle Setup
03. Clumping Algorithm
04. Coding Clumping Algorithm

04. Styling The Feather

01. Bending
02. Animated Skin Implementation
03. Shaping Feathers With The Surface Underneath

05. Creating The Digital Asset

01. Creating a DigitalAsset
02. Python Warmup
03. Creating Nodes Through Asset
04. Creating Asset Nodes Part1
05. Creating Asset Nodes Part2
06. Creating Asset Nodes Part3
07. Creating Asset Nodes Part4

06. Designing The DigitalAsset

01. Designing Asset Part1
02. Designing Asset Part2
03. Animated Skin Implementation To DigitalAsset Part1
04. Animated Skin Implementation To DigitalAsset Part2
05. Polygon visulization of Feathers

07. Group Box Utility

01. Group Box Part1
02. Group Box Part2
03. Group Box Part3

08. Clustering The Feather System

01. Clustering Part1
02. Clustering Part2
03. Clustering Part3

09. Feather System Caching Utilities

01. File Exporter Part1
02. File Exporter Part2
03. Reading The Caches

10. The Matrix

01. The Matrix Part1
02. The Matrix Part2
03. Width Attribute
04. Finishing Touches

11. Bonus

01. File Exporter_ A Cool Revision Part1
02. File Exporter_ A Cool Revision Part2

12. The Vellum Feather

01. Vellum Feather Intro
02. Volume Velocity From Curves
03. Setting Up The Feather Tool
04. Vellum Startup
05. Vellum Bridge To Feathertool
06. Automating The Feathertool With Vellum
07. Configuring The Feather Tool Connections
08. Configuring The Feather Tool Connections II
09. Testing The Vellum Integration

13. WING FEATHERS

01. Wing Feather Preperation
02. Creating Matrices
03. Wing Feather Start
04. Wing Feather Vector Operations
05. Wing Feather Clumping
06. Wing_S Attribute
07. Concave Feather Implementation
08. Setting Up Animated Matrix
09. Designing The Asset For The Wings Part1
10. Designing The Asset For The Wings Part2
11. Designing The Asset For The Wings Part3
12. Setting Up Width Attribute
13. Matrix Attributes
14. Rendering Utilities Part1
15. Rendering Utilities Part2
16. Rendering Utilities Part3
17. Rendering Utilities Part4
18. Rendering Utilities Part5
19. Rendering Utilities Part6
20. Deforming Wings Part1
21. Deforming Wings Part2

In House Tool Building for Houdini TDs.7z.rar

[Udemy] In House Tool Building for Houdini TDs by Tolga Ersel (01.2023 Update)_Subtitles.7z


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