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How to Make a Top Down 2D Action RPG in Unity 2022

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Release date:2022, September

Duration:03 h 39 m

Author:Chris Tutorials

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to an exciting journey of building a Top Down 2D Action RPG, reminiscent of classic Zelda games, within Unity 2022. In this comprehensive course, you’ll learn the basics of creating an engaging gameplay experience featuring a player with sword attacks, a chasable slime enemy, and a fully playable level with pixel art tilesets and wall collisions.

Our primary focus will be crafting a working player character with a sword attack equipped to defeat the formidable slime enemy. You’ll learn to build a captivating level with pixel art tilesets, ensuring a visually appealing and immersive gaming environment. Additionally, we’ll dive into the differences between kinematic physics and Unity’s dynamic rigid body physics. We will offer two versions of the player controller script to choose the method that best suits your game’s needs.

Throughout the course, we’ll explore the essential components of games in this genre, covering topics like:

  • Implementing player movement and attacks using Unity’s new InputSystem package.
  • Building intricate tilemaps from tilesets, bringing your level to life.
  • Understanding and implementing movement with kinematic and dynamic rigid bodies for seamless gameplay.
  • Creating a cunning Slime Enemy that chases and damages the player, adding a layer of challenge.
  • Setting up animations and transitions using Unity’s animation state machines for fluid character movements.
  • Designing hitboxes for directional attack and perfecting combat mechanics.
  • Adding floating damage text numbers for visual feedback during battles.

Don’t worry if you’re not a programming master; everything is written in C#, the standard language for Unity games. If you have any problems, you can download the finished scripts included in the course to get up and running quickly.

So, are you ready to immerse yourself in the thrilling world of building a Top Down 2D Action RPG in Unity? Enroll now, and let’s embark on this exciting journey together!

Watch online or Download for Free
1. Introduction

01. Introduction

2. Part 1

01. What to Expect in Part 1
02. Assets Importing
03. Creating Player Game Objects
04. Level Tileset and Tilemap Setup
05. InputSystem & Player Controller Setup
06. Player Kinematic Rigidbody Movement & Collisions
07. Editor Speed Tip & Controlling Sprite Sorting
08. Sliding Along Walls
09. Character Animator and Animators Setup
10. Correcting Collisions
11. Cinemachine Follow Camera
12. Player Attack Animation Setup
13. Attack Hitbox
14. Controlling Attack Direction
15. Slime Enemy & Hitting with Sword
16. Slime Animator & Animations
17. Part 1 Wrapup

3. Part 2

01. Character Run and Sprite Flip
02. Player Controller Starting Point
03. Transition to Run Animation
04. Player Attack State
05. Slime Animator Setup
06. Slime Script
07. Sword Swing Hitbox
08. Receiving Damage
09. Slime – Hit and Death Animation Transitions
10. Controlling Sword Hit Direction
11. Hit Knockback
12. IDamageable Interface for Damageable Objects
13. Knockback Force and Direction
14. Destroy Object
15. Slime Hit Color Change
16. Correcting Player Transform for Sword Knockback
17. Slime Damage to Player
18. Health Manager Component
19. Lock Movement on Defeat
20. Knockback the Player
21. Player Movement by Forces
22. Setting a Max Speed for Player
23. Slimes Aggro and Chase Player
24. Floating Damage Numbers with Text Mesh Pro
25. Fading Text
26. Instantiating Text Prefabs above Hit Characters
27. Invulnerability Timer
28. Course Wrapup

[Udemy] How to Make a Top Down 2D Action RPG in Unity 2022.7z
[Udemy] How to Make a Top Down 2D Action RPG in Unity 2022_Subtitles.7z


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