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Game Music Composition – Make Music For games From scratch by Karleen Heong

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Release date:2023, April

Duration:20 h 14 m

Author:Karleen Heong

Skill level:Beginner

Language:English

Exercise files:Yes

Introducing the world’s first comprehensive online course on Video Game Music Composing that doesn’t come with a hefty price tag. Be among the pioneers in studying the intricate and often overlooked art of game music composition. This course is crafted to be the ultimate resource—a game-changer for aspiring composers. It’s the course I wish I had when I started out, and it stands as the first of its kind, aiming to be unrivaled in quality and accessibility.

Immerse yourself in the captivating realm of game music composing and emerge as a proficient video game composer, confident in your ability to create music for any gaming genre. From role-playing game battle themes to boss battle themes, casual mobile/smartphone game music, 8-bit chiptunes, indie and triple-A adaptive and dynamic music, to game character themes—this course covers it all, with no prior music knowledge required.

Acquire the essential skills to compose and produce music for any game confidently. This comprehensive course encompasses music theory, composition techniques, digital audio workstation software, music production, and even audio middleware for game engines. You’ll gain the complete skill set necessary to produce high-quality video game music for any game project.

In this hands-on course, you’ll learn interactively, creating game music pieces either by following the instructor or independently. Challenge tasks are embedded in almost every lecture to test your abilities and reinforce the techniques you’ve just learned.

Start with simplicity to avoid overwhelming. Musical concepts, theory, and production are introduced gradually to ensure you build confidence in your music-making abilities.

Delve deep into the trade secrets. This course goes beyond mere introductions, exploring advanced topics known only to professional game composers. Uncover the technical aspects of game music, including audio channels, computer chips, and more.

It’s not just a composing course; it’s a comprehensive music production course. Learn the entire pipeline of music production, from idea development and composing to mixing and mastering.

Explore and master various software, including FL Studio for beginners and preferred DAWs for advanced students, FMOD for effective use with game engines, Unity 5 for game engine integration with audio middleware, and Audacity as a free, open-source audio editor for adding polish to your music.

Embark on a transformative journey into the world of Video Game Music Composing, where creativity meets technical prowess, and make your mark as a skilled and versatile game composer. Join now to unlock the potential of your musical aspirations.

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01 Introduction to the Course

001 Promo Video
002 Course Overview
003 What You Need For This Course
004 How to Get Help For This Course
005 How to Share Your Original Game Music

02 Video Game Music and Composing Basics

006 Section 2 Introduction
007 Video Game Music Basics
008 The Composers Thought Process
009 Easy Composing Methods

03 Introduction to FL Studio

011 Section 3 Introduction
012 Installing FL Studio for Windows
013 Installing FL Studio for Mac
014 Mac Alternatives
015 Quick Tour of FL Studio Interface
016 How to Input Notes Using Only Your Computer
017 How to Input Notes Using a MIDI Keyboard (Optional)
018 How to Install VST Plugins on Windows
019 How to Install VST Plugins on Mac

04 Project 1_ Town Theme

020 Section 4 Introduction
021 Plan Our Town Theme
022 Music Theory 1_ Notes_ Chords and Scales
023 Write Our Harp Part
024 Write our Flute Part
025 Mix and Export
026 Share Our Town Music

05 Project 2_ Game Character Music

028 Section 5 Introduction
029 Plan Our Game Character Theme
030 How to Get Unstuck When Youre Stuck for Ideas
031 How to Choose Instruments that Sound Good Together
032 Music Theory 2_ Keys_ Major and Minor
033 Write the Melody For Your Chosen Key Part 1
034 Write the Melody For Your Chosen Key Part 2
035 Write the Melody For Your Chosen Key Part 3
036 Editing Our Melody For Timing_ Quantizing_ Snapping_ Beats_ Bars and Steps
037 Editing Our Melody For Feeling_ Note Velocity
038 How to Add Bassline and Chords to a Melody
039 Simple Trick in FL Studio to Help You
040 How to Write a Good Bassline for Your Melody
041 How to Build Chords from Our New Bassline
042 Finish the Composition and Add Drums
043 Mixing 1_ Duplicating Tracks Technique
044 Mixing 2_ How to Tweak Plugin Parameters
045 Mixing 3_ How to use Equalisation to EQ your instruments
046 Mastering Basics_ Learn the final phase of Music Production
047 Best Audio File Formats for Game Engines and Game Soundtracks

06 Project 3_ 8-Bit Chiptune Music

049 Section 6 Introduction
050 Introduction to 8-Bit Music
051 What 8-Bit Sound Do You Want_
052 Analyse Your 8-Bit Game Track
053 Quickly Plan Your Original 8-Bit Tune
054 Set up FL Project for 8-Bit Composing
055 Build the Intro
056 Build the Main Section
057 DPCM Samples in VST Plugins
058 Build the Cooldown
059 Making a True 8-Bit Sound
060 Pure 8-Bit Authenticity_ Mixing to Mono

07 Project 4_ Adaptive Music with FMOD and Unity (Indie & AAA Games)

062 Section 7 Introduction
063 Adaptive Music and Non-Linearity
064 How to Make Adaptive and Non-Linear Music
065 Setup FMOD and Unity
066 Introduction to Vertical Orchestration Project
067 Music Theory 3_ Tonal and Atonal Music
068 Write Vertical Orchestration Track 1_ Peace
069 Write Vertical Orchestration Track 2_ Restricted Area
070 Write Vertical Orchestration Track 3_ Detected By Enemy
071 Write Vertical Orchestration Track 4_ Conflict with Enemy
072 Reverb_ Mix and Export
073 Introduction to FMOD Interface
074 Use FMOD to make our track Non-Linear
075 Create our Unity Scene
076 Integrate FMOD music into our Unity scene
077 Introduction to Horizontal Re-Sequencing Project
078 Write Horizontal Re-Sequencing Track 1_ Exploring the Field
079 Intro to Chaos Region and FL Studio Markers
080 Write Horizontal Re-Sequencing Track 2_ Chaos Region
081 How to Compose Transition Bars
082 Write Horizontal Re-Sequencing Track 3_ Battle Scene
083 Write Horizontal Re-Sequencing Track 4_ Invincible State
084 Move our Horizontal Adaptive Music to FMOD
085 How to Make Perfect Transitions Between our Tracks
086 Design and Implement Your Transition Sequences
087 FMODs AHDSR Sound Envelope
088 Prepare our Horizontal FMOD music for Unity Integration
089 Integrate Horizontal FMOD Music into Unity scene

08 Project 5_ Casual_ Social and Mobile Game Music

092 Section 8 Introduction
093 Introduction to Mobile Game Music
094 Plan our Mobile game track and Idea Jump-starting
095 Music Theory Revision in 5 minutes
096 Music Theory 4_ Note Values and 4_4 Time
097 Music Theory 5_ Dotted Notes
098 Music Theory 6_ Time Signatures
099 Flesh out our Mobile Game Track Plan
100 Compose a Motif_ the Building Block of Music
101 Develop your Motif into a Phrase
102 Develop your Phrase into a Theme_ 2-Phrase Checkpoint
103 Develop your Phrase into a Theme_ 4-Phrase Checkpoint
104 Chord Progressions Part 1
105 Chord Progressions Part 2
106 Work out All Possible Chords for your Key
107 How to know WHEN to change chords
108 Write a Chord Progression to your Melody_Phrase
109 Finish your Mobile Game Compositional Sketch
110 Mobile Game Track Plan Development and Instrumentation
111 Compose your Mobile Game Track_ Arranging
112 Compose and Arrange the Mobile track from Sketch_ Phrase 1-2
113 Compose and Arrange the Mobile track from Sketch_ Phrase 3-4
114 Mixing Checklist and Spectrum Analyzer
115 Simple Hack to Boost Final Track Volume

09 Project 6_ RPG Battle and Boss Battle Music

117 Section 9 Introduction
118 Characteristics of RPG Battle Vs_ Boss Battle Music
119 Western RPG Vs_ Japanese RPG Battle Music
120 Analysis_ Final Fantasy X Battle Theme and Boss Theme
121 Analyse your Battle Theme vs_ Boss Theme
122 Music Theory 7_ Modes – Beyond Major and Minor
123 MIDI vs_ Audio In Depth Comparison
124 Recording Audio in FL Studio
125 Editing Audio in FL Studios Edison Audio Editor
126 Plan our RPG Battle and Boss Themes
127 Battle Theme_ Composing Melody and Bass Simultaneously
128 Battle Theme_ Refine Melody and Bass Harmonic Framework
129 Battle Theme_ Inner Voicings and Chords Part 1
130 Battle Theme_ Inner Voicings and Chords Part 2
131 Battle Theme_ Complete the Inner Harmony
132 Different People Compose Differently_ How Notation fits into the Process
133 Battle Theme_ Sort your Instruments
134 Battle Theme_ Structural Breakdown – Sections and Time Stamps
135 Battle Theme_ Structural Breakdown – Instruments and Roles
136 Battle Theme_ Arranging and Additional Parts
137 Battle Theme_ Arrange the Intro
138 Battle Theme_ Arrange Main Theme Pt_ 1
139 Battle Theme_ Arrange Main Theme Pt_ 2
140 Battle Theme_ Arrange Mini Break
141 Battle Theme_ Arrange Variation 1 Pt_ 1 – Harmonise a Melody
142 Battle Theme_ Arrange Variation 1 Pt_ 2 – Modulation and Drum Kit
143 Battle Theme_ Arrange Variation 2
144 Battle Theme_ Arrange Break (Transition)
145 Battle Theme_ Mixing Session 1
146 Battle Theme_ Mixing Session 2
147 Preparing for Game OST

10 Final Project_ Course Challenge

149 Section 10 Introduction
150 Final Course Project
151 Your Music Must Fulfil These Criteria
152 How to Compose with Modes
153 Publish your Final Project
154 Extra Challenge 1
155 Extra Challenge 2
156 Extra Challenge 3

11 Course Wrap Up

158 How to Keep Your Music Interesting and Not Boring
159 Where to Go from Here

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3 Comments

  1. For anyone asking about the missing numbers, they are actually pdf and course files that are included in the zip file under the last section of the course.

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