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Game Environments Art Masterclass by Nexttut

Release date:2022, October

Author:Nexttut

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

  • Learn how to plan and execute the Modular Environment
  • Planning Environment based on references
  • Create AAA meshes using kitbash system
  • Texture high quality props
  • Lean how kitbashing can save you a lot of time

Requirements
I expect you to have some sort of basic 3d modelling experience.
You should have Unreal Engine, Substance 3D Painter, Substance 3D Designer, Blender, Zbrush, Photoshop, Gimp installed on your computer.

Description
Do you have problems making good-looking environments for your games?
Then I welcome you to Nexttut education’s Game Environment Art Master Class.

WHY SHOULD YOU LEARN FROM ME:
My name is Arash and I have been a 3D environment artist with a passion for real-time game environments. I have experience in teaching a lot of people, and I feel confident that you are going to learn some new techniques from this course.

By the end of this course,

Learn how to plan and execute the Modular Environment
Be efficient in production by Re-Using from your already-created content
Lean how kitbashing can save you a lot of time

WHAT WILL I LEARN:
Planning Environment based on references
How to Block out an environment to make sure that your ideas will work
Create AAA meshes using kitbash system
Texture high quality props
Be faster in production by mixing best powers of different pieces of software together

COURSE PROJECTS:
We will start by planning and taking a look at references. Then block out the environment to make sure that the ideas are alright. Then we will tackle the AAA creation and make sure that everything in here is modular so that you can reuse the same pieces over and over again to get a special result every time. We do a lighting pass so that you learn how to push your scenes further by a good lighting and mood.

IS THIS COURSE RIGHT FOR ME:
I have designed this course for intermediate 3d modelling/ 3d environment art students, who want to model beautiful looking environments for games, but they struggle to get it because they don’t find a tutorial which is a step by step, no fast-forward, no skip and everything has been explained.

The course is also for artists who want to speed up their workflow in Zbrush, Unreal Engine 5, Blender, Substance 3D Designer and Substance 3D Painter.

WHO IS NOT THE IDEAL STUDENT:
This course is not designed for absolute 3d modelling beginners.

WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
I expect you to have some sort of basic 3d modelling experience.
You should have Unreal Engine 5 and the softwares mentioned installed on your computer.

JOIN ME NOW:
So if you want to model production ready female characters, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

Who is the target audience?

  • This course is not designed for absolute 3d modelling beginners.
  • This course is for intermediate 3d modelling/ 3d environment art students, who want to model beautiful looking environments for games.
Watch online or Download for Free

01. Introduction
02. Download Project Files
03. References and Planning
04. Blockout Main Shapes
05. Finalizing The Blockout
06. Temple Floor Modularity
07. Finishing Temple Blockout
08. Secondary Temple Blockout
09. Black Smith Mentality
10. Introduction to Zbrush
11. Primitive Kitbash Sculpt
12. Alpha Creation In Substance
13. More Alpha in Substance
14. Ruined Kitbash Sculpt
15. Medium Details Sculpting
16. Healthy Kit Small Details
17. Broken Kit Small Details
18. Healthy Bricks Kit Unwrap
19. Unwrap and Bake Kits
20. Kits Texturing First Pass
21. Kits Texturing Final Pass
22. Kitbashing Floor Kits
23. Molding Trim Sculpt
24. UV And Texture Modelling
25. The Floor Kit in UE5
26. Mid Kit Blockout
27. Sculpting Mid Floor Details
28. Bake And Texture Mid Kit
29. Test The Mid Kit In UE5
30. Top Floor Block Out
31. Brick Creation in Zbrush
32. Top Front Module Sculpt
33. Finishing Main Room Sculpt
34. Lowpoly From Highpoly
35. Unwrap The Main Room
36. Test Main Room in UE5
37. Enterance Blockout
38. Secondary Temple Extra
39. Pillar And Dome Sculpt
40. Finishing Extra Sculpts
41. Sculpt Frame Ornament
42. Lowpoly and UV Secondary
43. Texture Extra kit
44. Unwrap and Bake Extra Kit
45. Secondary Temple in UE5
46. Suspension Bridge Kit Blockout
47. Wood Alpha in Designer
48. Sculpting Planks
49. Unwrap Bridge Kit
50. Texture Bridge Kit
51. Kitbashing Suspension Bridge
52. Placing Bridge Into UE5
53. First Rock Heigh Map
54. Finishing Rock Height Maps
55. Sculpt Rocks In Zbrush
56. Lowpoly Rocks in UE5
57. Create The Cave Using Rocks
58. Create Variations in Temple
59. The Foliage Workflow
60. Sculpting Ivy leaves
61. Texturing Foliages
62. Lowpoly Foliage
63. Master Material Creation
64. Temple First Pass Material
65. Tiling Rock Material
66. Rock Material in UE5
67. Floor Kit Second UV
68. All of Second UVs
69. Second UVs in UE5
70. Second UV Grime And Dirt
71. First Pass Lighting
72. Second Lighting Pass
73. Last Minute Touches
74. Dragon Flag
75. Flags in UE5
76. Thank You
[Udemy] Game Environments Art Masterclass by Nexttut_Subtitles.7z


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