Creating 3D Obstacles with Unity for Hyper Casual Games
Release date:2023, November
Duration:03 h 55 m
Author:Yucel Bayram
Skill level:Beginner
Language:English
Exercise files:Yes
In this course, you will learn the art of creating obstacles for hyper-casual games, especially runner games, without having to spend any additional money. With the ability to craft engaging and visually appealing obstacles, you can enhance the overall appeal of your games.
Throughout the course, you’ll discover how to design 10 different obstacles using Unity’s 3D objects. Beyond obstacle creation, you will delve into essential elements of hyper-casual runner games, such as character control (using the old input system), size manipulation, background music integration, sound effects incorporation, creation of collectible items, and development of simple menus.
This course is tailored for beginners, ensuring a detailed explanation of each line of code rather than relying on copy-pasting. Even if you have no prior experience with Unity, the course offers a beginner-friendly approach, assuming a basic understanding of programming concepts like methods, functions, statements, and variables, with basic knowledge of C# being sufficient.
For experienced users, the course might be a bit repetitive, as it focuses on explaining every detail for beginners. Before starting the course, ensure you have Unity and Visual Studio downloaded, and let’s embark on the journey of creating 3D obstacles and building your first game together.