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Creating 3D Assets for Game & Production Studios

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Release date:2024, February

Author:Dummy Author

Skill level:Beginner

Language:English

Exercise files:Yes

This tutorial course delves into the actual production process used by game and production studios. It not only covers the creation of 3D assets but also explains how assets are developed in real-world studio environments.

Tools Covered
  • 3ds Max
  • Substance Painter
  • ZBrush
  • Unreal Engine 5
Key Topics
  1. Request Briefs: Understanding and using them.
  2. Production Tracking with Jira: A common tool for tracking content during production.
  3. Collaboration Tools: Using Confluence, Miro, and Notion.
  4. Quality vs Speed: Balancing these critical aspects.
  5. Reference Gathering and Blockout Asset Creation: Starting the asset creation process.
  6. Asset Creation Process: From high to low poly modeling, unwrapping, baking, and texturing.
  7. Feedback in Studios: How feedback is typically given.
  8. Asset Setup in Unreal Engine 5: Finalizing your assets in a game engine.
  9. Bonus Chapters: Additional techniques for creating various assets.
Course Takeaway

By the end of this course, you’ll have an in-depth understanding of what to expect when working in a game or production studio. You’ll learn not just asset creation but also the internal tools and workflows used in studios.

Course Duration
  • Over 19 hours of content.
  • 100% real-time with narration, except for a few time-lapses for repetitive tasks.
Software and Tools

For asset modeling, 3ds Max is used in the real-time chapters, with a timelapse for creating the asset in Blender. Other tools include:

  • RizomUV: For UV unwrapping.
  • Marmoset Toolbag 4: For baking and previewing.
  • Substance Painter: For texturing.
Skill Level

This course is intended for beginner to intermediate artists. While the focus is not on the basics of asset modeling, all steps are explained in detail. Beginners might find some chapters challenging but will benefit from detailed explanations.

Tools Used

  • Unreal Engine 5
  • 3ds Max (other modeling software can be used)
  • RizomUV
  • Marmoset Toolbag 4
  • Substance Painter
  • ZBrush

Most techniques used are universal and can be replicated in other 3D software like Maya and Blender.

Your Instructor

Emiel Sleegers, a lead environment artist and owner of FastTrack Studio, has worked on games like The Division 2 + DLC at Ubisoft and Forza Horizon 3 at Playground Games. He has extensive experience as a freelancer on multiple projects as an environment and material artist.

Chapter Sorting

The course includes 38 videos split into easy-to-digest chapters. Each video has logical naming and is numbered for easy navigation.

Watch online or Download for Free
[Udemy] Creating 3D Assets for Game & Production Studios

01. Finding our asset and creating request briefs
02. Jira and naming conventions
03. Showcasing bonus programs like Miro – Notion – Confluence
04. Setting up our project and reference
05. Discussing quality vs speed
06. Creating our blockout Part1
07. Creating our blockout Part2
08. Creating our final container Part1
09. Creating our final container Part2
10. Creating our final container Part3
11. Creating our final container Part4
12. Creating our final container Part5
13. Creating our final container Part6
14. Creating our final container Part7
15. Creating our final container Part8
16. Creating our final container Part9 – Timelapse
17. Creating our final container Part9
18. Creating our final container Part10
19. Turning our final container into high poly Part1
20. Turning our final container into high poly Part2 -Timelapse
21. Turning our final container into high poly Part3
22. Turning our final container into high poly Part4
23. Turning our final container into high poly Part5
24. Preparing our final low poly -Timelapse
25. Creating our UVs Part1
26. Creating our UVs Part2 -Timelapse
27. Preparing our asset for baking
28. Baking our asset
29. Creating our container textures Part1
30. Creating our container textures Part2
31. Creating our container textures Part3
32. Creating our container textures Part4
33. Creating our container textures Part5
34. Explaining how feedback works
35. Processing Feedback
36. Finalizing our asset in Unreal Engine

[Udemy] Creating 3D Assets for Game & Production Studios_Subtitles.7z


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