Creating 3D Assets for Game & Production Studios
Release date:2024, February
Author:Dummy Author
Skill level:Beginner
Language:English
Exercise files:Yes
This tutorial course delves into the actual production process used by game and production studios. It not only covers the creation of 3D assets but also explains how assets are developed in real-world studio environments.
Tools Covered
- 3ds Max
- Substance Painter
- ZBrush
- Unreal Engine 5
Key Topics
- Request Briefs: Understanding and using them.
- Production Tracking with Jira: A common tool for tracking content during production.
- Collaboration Tools: Using Confluence, Miro, and Notion.
- Quality vs Speed: Balancing these critical aspects.
- Reference Gathering and Blockout Asset Creation: Starting the asset creation process.
- Asset Creation Process: From high to low poly modeling, unwrapping, baking, and texturing.
- Feedback in Studios: How feedback is typically given.
- Asset Setup in Unreal Engine 5: Finalizing your assets in a game engine.
- Bonus Chapters: Additional techniques for creating various assets.
Course Takeaway
By the end of this course, you’ll have an in-depth understanding of what to expect when working in a game or production studio. You’ll learn not just asset creation but also the internal tools and workflows used in studios.
Course Duration
- Over 19 hours of content.
- 100% real-time with narration, except for a few time-lapses for repetitive tasks.
Software and Tools
For asset modeling, 3ds Max is used in the real-time chapters, with a timelapse for creating the asset in Blender. Other tools include:
- RizomUV: For UV unwrapping.
- Marmoset Toolbag 4: For baking and previewing.
- Substance Painter: For texturing.
Skill Level
This course is intended for beginner to intermediate artists. While the focus is not on the basics of asset modeling, all steps are explained in detail. Beginners might find some chapters challenging but will benefit from detailed explanations.
Tools Used
- Unreal Engine 5
- 3ds Max (other modeling software can be used)
- RizomUV
- Marmoset Toolbag 4
- Substance Painter
- ZBrush
Most techniques used are universal and can be replicated in other 3D software like Maya and Blender.
Your Instructor
Emiel Sleegers, a lead environment artist and owner of FastTrack Studio, has worked on games like The Division 2 + DLC at Ubisoft and Forza Horizon 3 at Playground Games. He has extensive experience as a freelancer on multiple projects as an environment and material artist.
Chapter Sorting
The course includes 38 videos split into easy-to-digest chapters. Each video has logical naming and is numbered for easy navigation.