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Complete Houdini FX 19 Bootcamp

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Release date:2022, March

Author:Raffi Bedross

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

  • You will learn how to create professional Explosions.
  • You will have solid knowledge on how to use Houdini.
  • You will learn how to create realistic oceans.
  • You will learn how to create Destruction.
  • You will learn how to Create full CG chocolate commercial using Houdini.
  • You will learn how to make sand and snow effects in Houdini.
  • You will learn how to use flip fluid solver inside Houdini.
  • You will learn how to make rain effect.
  • And much more….
  • You will fall in love with this software :).

Requirements
You must have passion to learn visual effects and Game effects.
You must have passion to learn Houdini.
You should know how to use the computer.

This is the best selling Visual Effects Course.
You will not find like this course anywhere.
No presentations, No time wasting, It’s all about doing and creating.
This Course is Projects based Course, so you will learn Houdini by creating effects!.
This course is continually updated.

Why you want to learn Houdini FX?
Houdini FX is a visual effects and 3D animation software like Maya or Blender, but what makes Houdini different and unique is the procedural system and has very powerful dynamic system that other softwares don’t have. You will be surprised about that.

Houdini is the number 1 3D application that used in vfx, 3D animation studios and Game studios, Houdini can create high quality effects like water, explosions, fire and sand….

Houdini now is used by Big Game studios, they save 100X of the time by creating tools that are used in their Game Engine or in unreal engine or unity.

Knowing Houdini gives you very big advantage in the Game industry and in VFX companies.

If you are Game developer you must know at least a little bit how Houdini works, this gives you very big advantage in Game studios. In my course I will just teach you how to use Houdini, not teaching you how to use it for games. After you watch my course then you will be able to learn how to use it for games and in game engines like unreal engine or unity. i,e: I will not teach you how to use it for games, I just will teach you Houdini.

This course is very special, I will teach you how to use Houdini software to create interesting effects.
I will make it fun to learn and I will simplify every thing for you.

Take the course now and I promise you won’t disappointed!

Who is Course for?
Anyone wants to learn how to create visual effects from scratch.
Game developers who want to power up their games using Houdini.
Any one who have passion to learn Houdini.

Watch online or Download for Free
01 – Introduction

01 – Promo Video
03 – Quick Tour
05 – Creating objects
06 – Display and render flags
07 – Link channels
09 – Creating Materials
10 – Homework
11 – Fixing the topology of the cheese model
12 – Creating your first animation
13 – Creating a Cup using curves

02 – Houdini Core Groups

14 – Creating groups by selection
15 – Grouping by bounding box and normal
16 – Group by Range

03 – Houdini CoreAttributes

17 – Attributes
18 – Attribute transfer
19 – Attribute Randomize

04 – Some Modeling stuff

21 – Modeling an oil Barrel
22 – Add texture to the Oil Barrel
23 – Creating Dollar symbol
24 – Spider Web
25 – Creating Organic Shape

05 – Introduction to Pyro in Houdini 19

26 – Introduction
27 – Explaining the smoke nodes
28 – Caching the simulation
29 – Creating a coffee steam
30 – Candle effect
31 – Creating a flipbook
33 – Microsolvers
34 – Gas Axis Force
35 – Wheel burnout Prepare the geometry
36 – Wheel burnout Creating the smoke
37 – Fire intro
38 – Aces color space
39 – Creating the Fire
40 – Shading the fire
41 – Final touches in Nuke
43 – Colored Smoke
44 – Temperature diffusion and cooling

06 – Flip Fluids in Houdini 19

45 – Flip Fluids section Demo
46 – Intro to Flip Fluids
47 – Particle fluid
48 – Fluids Mix
49 – Fluids Mix with one mesh
50 – Adding forces to the Fluids
51 – Viscosity
52 – Viscosity attribute
53 – Fixing issues caused by fast moving objects
54 – Preparing the emitters
55 – Creating the fluid
56 – Adjusting the particle simulation
57 – Creating and caching the mesh
58 – Setup the background and camera
59 – Setup the lighting and shading
60 – Final touches inside nuke

07 – Introduction to Explosions in Houdini 19

61 – Creating your first explosion
62 – Enhancing the look of the explosion
63 – Adding velocity boost
64 – Pyro burst source
65 – Pyro burst source blurry explosion
66 – Creating Multiple explosions
67 – Shockwave
68 – Creating the barrel explosion
69 – lighting and caching the explosion
70 – Shading and rendering
71 – Explosion final touches in Nuke
72 – Creating trails for explosions
73 – Adding fire to Trails

08 – Big scale explosion in Houdini 19

75 – Creating the main explosion
76 – Finish and cache the main explosion
77 – Creating the Big shockwave
78 – Creating the trails for big scale explosion
79 – Adding volume light to the main explosion
80 – Adding final touches for Big explosion in Nuke

09 – Introduction to Rigid Bodies

82 – Understanding RBD Objects
83 – Packed Primitives
84 – Wall Destruction
85 – Adding more details to the wall destruction
86 – Tips for Destruction
87 – Pin Constraint
88 – Hinge Constraint

10 – Particles

89 – Creating particle Emitter
90 – Creating Forces
91 – Emitting from surfaces Manually
92 – Filling a Text with particles
93 – Curve Force
94 – Animated Curves

11 – Introduction to VOPs

95 – Intro to VOPs
96 – Clamp
97 – Adding random scale

12 – Introduction to Vellum

100 – Creating a Flag using Vellum
101 – Attaching a cloth to Animated object
102 – Pressure constraint
103 – Continuous Emitting

13 – Creating rain effect

104 – Rain Effect introduction
105 – Rain effect part 1
106 – Rain effect part 2
107 – Rain effect part 3

14 – Creating Sand and Snow Effect in Houdini

108 – Fill an object with sand
109 – creating the ground and cache the file
110 – Upres the sand
111 – creating the project folder
112 – Importing the animation to Houdini
113 – scale and clean the animation
114 – setup the collision to the animation
115 – creating the camera and the object to fill it with sand
116 – fill the geometry with sand
117 – creating High res sand
118 – creating the snow effect
119 – Adding variation to the particles
120 – Adding material to the particles
121 – Final result of thirty million particles
122 – The Final result
123 – Adding snow particles to the final render
124 – Deform the Geometry with grain solver

15 – RBD Material Fracture

125 – Basics of RBD Material Fracture
126 – Adding more details
127 – Glass Fracture

16 – Explosions in Houdini 165 Legacy

129 – Creating simple explosion part 1
130 – Creating simple explosion part 2
131 – Understanding the Source Volume
132 – Timing your explosion
133 – Gasoline Explosion Intro
135 – Creating the explosion
136 – Lightshade and render the explosion
137 – Timing the explosion
138 – Camera Shake
139 – Desert Explosion intro
140 – Desert Explosion advanced
141 – Final touches in Nuke Advanced

17 – Small scale Ocean

142 – Small scale Ocean
143 – Small scale ocean part 2

18 – Big scale Ocean

144 – Big scale Ocean

19 – Shark jumping from water

145 – Shark part 1
146 – Shark part 2
147 – Shark part 3

20 – Creating droplets effect

150 – Creating Droplets Condensation

21 – Introduction to Pyro FX Legacy

152 – Introduction to the section Pyro Solver
153 – Understanding the Voxels
155 – Creating smoke Emiter
156 – Creating a Flipbook
157 – Understanding the smoke Emitter
158 – Understanding the pyro solver
160 – Homework
161 – Homework answer
162 – Prepare and Import the 3D wheel into the scene
163 – Start creating the fire
164 – Finishing and caching the fire on disk
165 – Final touches on the fire
167 – Candle effect

22 – Flip Fluid Outdated

170 – Emitting Fluid from an Object
171 – Fill a geometry with particles
172 – creating the project folder
173 – cache the particles
174 – using expressions to animate the emitter
175 – Meshing the particles
176 – emitting from multiple emitters
178 – setting activation keys for emitters
179 – creating proxy for the collisions
180 – creating the cache for all emitters
181 – creating a mesh for every emitter
182 – improving the mesh
183 – optimizing the poly count and caching
184 – load the cache and creating flipbook
185 – what if you dont have the alembic files
186 – Important talk
187 – Loading the final result of the mesh
188 – Creating materials in Houdini
189 – creating materials for the static layers
190 – creating the ground and the camera
191 – Creating the environment light
192 – shading the first layer
193 – shading the second layer
194 – Shading the third layer
195 – shading the remaining static layers

[Udemy] Complete Houdini FX 19 Bootcamp.7z
[Udemy] Complete Houdini FX 19 Bootcamp_Subtitles.7z


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