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Complete Godot 3D Develop Your Own 3D Games Using Godot 4 by Bram Williams (GameDev.tv) (Complete)

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Release date:2023, October

Duration:05 h 41 m

Author:Bram Williams

Skill level:Beginner

Language:English

Exercise files:Yes

Learn how to get the most out of the new Godot 4 game engine by making cool 3D video games.

We take you through the fundamentals and key concepts of Godot. You’ll use Godot’s built-in scripting language, GDScript, to create exciting game mechanics.

You’ll learn to build 3D levels, environments, character controllers, enemies, and other essential game objects. And you’ll animate your game with Tweens, AnimationPlayers, and even Shaders!

You’ll create 3, yes 3!, awesome games in Godot 4…

  • Project Boost: Your first 3D Godot Project from the ground up, controlling a rocket with physics to explore levels and avoid obstacles.
  • Barbarian Blaster: a Tower Defence game where you’ll learn many essential skills for games like mouse control, enemies, firing projectiles, dealing damage, spawning game objects, making animations, and more.
  • Robo Rampage: First-Person Shooter game where you’ll learn how to build custom interior levels and enemies with AI and polish off your 3D game dev skills.

Whether you’re a beginner or have dabbled in Godot, this course will have something for you.

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modeling and coding, so they can explain complex concepts clearly and entertain along the way.

And you’ll get access to the Q&A where our Instructors, Teaching Assistants, and Community are ready to help answer your questions and cheer on your success.

Godot 4 is a fantastic engine; this course is the perfect place to dive into it.

Get in early for this highly anticipated and much-requested course! The course is still in development, with the first project (4+ hours of content) already live. More awesome content is being added regularly. So don’t delay; jump in now!

Watch online or Download for Free
01. Introduction & Setup

01. Community & Support
02. Downloading Godot
03. Creating a Project
04. Exploring the Editor
05. Running the Game
06. Accessing Our Projects

02. Project Boost

01. Section Intro – Project Boost
02. Your First Script
03. Scripting Essentials
04. Controlling the Player
05. Blocking Out the Level
06. Instantiating the Player
07. RigidBody3D and Physics
08. The Input Map
09. Collision Detection
10. The Export Annotation
11. Crashing and Respawning
12. Loading the Next Level
13. Introducing Tweens
14. Tweening Hazards
15. Introducing Audio
16. Controlling Audio With Scripts
17. Introducing Particles
18. One Shot Particles
19. Improving the Ship
20. Coloring the Ship
21. Building Backgrounds
22. Lighting the Scene
23. Exporting Your Game
24. Wrap Up – Project Boost

03. Barbarian Blaster

01. Section Intro – Barbarian Blaster
02. Setting Up the Scene
03. Introducing the Gridmap
04. Using the Gridmap
05. Building Curves With Path3D
06. PathFollow3D Enemies
07. Making A Base
08. Health and Labels
09. Introducing Properties
10. Text, Strings and Colors
11. Mouse Input and Ray Picking
12. Updating Gridmap Cells
13. Clicks and Cursors
14. Building Towers
15. Picking Turret Positions
16. Making Projectiles
17. Introducing Timers
18. Aiming the Turrets
19. Damaging Enemies
20. For Loops and Targeting
21. Introducing Animations
22. Instantiating Enemies
23. Control Nodes and UI
24. Earning and Spending Gold
25. Difficulty Curves
26. Scaling Enemy Health
27. Ending the Game
28. The Victory Screen
29. Rewarding the Player
30. Using GLTF Files
31. Updating the MeshLibrary
32. Barbarians and Animations
33. Polish and Balance
34. Wrap Up – Barbarian Blaster

04. Robo Rampage

01. Setting Up the Scene
02. First Person Movement
03. Input Events and Aiming
04. Improved Aiming and Smoothing
05. Custom Reticles
06. Advanced Jumping
07. Making a Prototyping Sandbox
08. Introducing Navigation
09. Enemy Movement
10. Enemy Attacks
11. Arming the Player
12. Recoil and Raycasts
13. Dealing Damage
14. Making Particles
15. Instantiating Particles

[Udemy] Complete Godot 3D Develop Your Own 3D Games Using Godot 4 by Bram Williams (GameDev.tv) (Complete).7z

[Udemy] Complete Godot 3D Develop Your Own 3D Games Using Godot 4 by Bram Williams (GameDev.tv) (Complete)_Subtitles.7z


1. Introduction & Setup

01. Downloading Godot
02. Creating a Project
03. Exploring the Editor
04. Running the Game

2. Project Boost

01. Section Intro – Project Boost
02. Your First Script
03. Scripting Essentials
04. Controlling the Player
05. Blocking Out the Level
06. Instantiating the Player
07. RigidBody3D and Physics
08. The Input Map
09. Collision Detection
10. The Export Annotation
11. Crashing and Respawning
12. Loading the Next Level
13. Introducing Tweens
14. Tweening Hazards
15. Introducing Audio
16. Controlling Audio With Scripts
17. Introducing Particles
18. One Shot Particles
19. Improving the Ship
20. Coloring the Ship
21. Building Backgrounds
22. Lighting the Scene
23. Exporting Your Game
24. Wrap Up – Project Boost

[Udemy] Complete Godot 3D – Develop Your Own 3D Games Using Godot 4 by Bram Williams (GameDev.tv).7z

[Udemy] Complete Godot 3D – Develop Your Own 3D Games Using Godot 4 by Bram Williams (GameDev.tv)_Subtitles.7z


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4 Comments

  1. The course now is complete and is no longer in early access. There’s about 14 hours of missing content. I believe this course deserves an update now.

  2. Thank you for the update, but the course was already complete yet there are about 24 lectures missing from the 4th section which corelates to about 4 and half hours of missing content.

    I appreciate the update nonetheless ❤

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