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Blender to Unreal Engine 5 The Complete Beginners Guide by Neil Bettison (3D Tudor)


Release date:2023, October

Duration:17 h 52 m

Author:Neil Bettison

Skill level:Beginner


Exercise files:Yes

Are you seeking a complete Blender to Unreal Engine 5 professional pipeline project?

Kickstart an exciting adventure, moving from the user-friendly Blender to the lively and real-time Unreal Engine 5. ‘Blender to Unreal Engine 5 The Complete Beginner’s Guide’ is an easy-to-follow guide that is perfect for beginners but also has cool stuff for the experienced folks, showing you a step-by-step route to make real-looking scenes in Blender and then bringing them into Unreal Engine 5, creating a whole set come to life.

This is your starting line into the fun world of game development, helping you chase your dreams, whether you’re into 3D printing for fun, want to get better at Blender, looking to become a pro at making game assets, or even dreaming about making your games someday.

So, if any of these sparks your interest, ‘Blender to Unreal Engine 5 The Complete Beginner’s Guide’ is your one-stop shop to make those dreams a reality!

Put, 6 best parts about ‘Blender to Unreal Engine 5 The Complete Beginner’s Guide’:

1. Kickstart your 3D modeling journey whether you are a seasoned artist or a newcomer
2. Start projects the right way with our complete referencing guide focusing on the symbiotic relationship between different types of specialist software and social media
3. Learn how to create realistic roof thatching and layer your roof to make it voluptuous
4. Master the power of compositing and layers in Blender with a complete 3D modeling pipeline from grey box to high poly render
5. Enrich your scenes through the use of Quixel assets and create rich environments and open worlds with or without foliage
6. Create custom landscape materials for enhanced natural beauty

Organized from the Get-Go

‘Blender to Unreal Engine 5: The Complete Beginner’s Guide’ is split into two main parts:

a) first up is Blender, where you’ll create your model
b) next is Unreal Engine 5, where you’ll set up your model in a gaming environment

This way, you can choose what you want to learn based on what interests you more or dive into both to see the entire process from start to finish. Now, let’s dig deeper to see what cool things you’ll learn and discover in this course.

Part 1: Blender

Getting the Basics Down and Then Some

Kick things off with 3D modeling a Viking hut, a fun project that not only sharpens your basic modeling skills but also introduces you to some expert tips and tricks. Discover excellent tools like Boolean operations and the grease pencil to create those classic Viking curves, laying a solid foundation for the realistic models you’ll be crafting next.

You’ll also learn the best ways to add a touch of realism to your models, including how adding a bit of randomness can make a big difference and the power of beveling to give your models a finished, professional look.

Tackling the UV Unwrapping Challenge

We dedicate a significant chunk of ‘Blender to Unreal Engine 5: The Complete Beginner’s Guide’ to the often-dreaded UV unwrapping.

– We’ll demystify the process, making it a straightforward and enjoyable part of your modeling journey

– Plus, we’ll dive into the world of seamless textures, exploring their advantages and understanding their limitations

Texture and Shader Magic

‘Blender to Unreal Engine 5 The Complete Beginner’s Guide’ will see us unlock the mysteries of Blender’s built-in node system, changing imported texture maps into special shaders for your model.

– Journey through the ins and outs of RGB curves, a trip that makes your model more than just a visual but an experience
– Get a detailed guide on crafting different shaders from the same texture maps, and see how you can tweak not only colors but the overall vibe

Mastering Thatched Roof with Transparency

The quaint allure of a Viking hut is brought to life with a realistic thatched roof. Dive into the art of crafting transparent top thatching from scratch:

– Start with the basics of creating simple wheat structures
– Move on to harnessing Blender’s particle system to design your very own texture maps.

This segment doesn’t just provide you with ready-made transparent thatching texture maps but empowers you with the skills to create your own.

Reflecting Reality with Blender’s Water Creation

The calm lake by the Viking hut is more than just scenery; it’s a silent storyteller of the Viking tale.

While creating essential water in Blender is straightforward, we elevate this skill to match the realism of our scene:

– Learn about using Blender’s node system so that no extra texture maps are needed
– Craft varying levels of transparency and exploring different water types

Whether you aim to depict the crystal clear waters of a tranquil desert island or the cold, murky ripples characteristic of Scandinavian waters, this section equips you with the knowledge to do so with a touch of realism.

Unlocking the Potential of Cycles X and Eevee

Dive deep into the heart of Blender’s Cycles X and Eevee render engines. ‘Blender to Unreal Engine 5 The Complete Beginner’s Guide’ will show you how to significantly accelerate your render times and introduce an incredible add-on called Turbo Tools, designed to expedite the creation of stunning images.

You can learn about rendering specifics like the best number of samples and the ideal tile size for your projects. Through a blend of theory and practical insights, you’ll be well on your way to producing visually arresting renders with improved efficiency and precision.

Shedding Light on Your Scene

Lighting is the lifeblood of realism in any 3D scene.

This thorough guide unfolds the nuances of utilizing the sky texture node in Blender, casting a natural radiance over your Viking abode and echoing the serene yet wild essence of the ancient North.

‘Blender to Unreal Engine 5: The Complete Beginner’s Guide’ will not only enhance your understanding of lighting but also provide practical approaches that elevate the realism and visual appeal of your renders, making each scene you create not just a visual spectacle but an emotionally resonant narrative.

Crafting Layered Realities through Compositing

‘Blender to Unreal Engine 5 The Complete Beginner’s Guide’ reaches its first crescendo with Blender’s compositor, where rendering in layers transcends the process to become an art form.

– Embark on a learning curve to render different layers like regular maps and ambient occlusion

– Discover how, with the potent Blender compositor, you can weave these layers together not merely to craft an awe-inspiring scene but also gain the prowess to tweak any facet of your render

Desire darker shadows, a vibrancy akin to a Pixar movie? Or maybe a somber, Dark Souls-esque ambiance? All these and more are achievable through this ‘Blender to Unreal Engine 5 The Complete Beginner’s Guide’ segment on compositing.

Part 2: Unreal Engine 5

Importing glTF File with Auto-Setup Textures and Materials

Embark on a smooth transition from Blender to UE5 as we can unveil the ease of importing glTF files.

We’ve streamlined the process, automating the setup of textures and materials, making asset importing a breeze. You’ll find how seamlessly your creations from Blender integrate into UE5’s lively environment.

Creating Environmental Lighting From Scratch

Utilize the powerhouse of the Lumen lighting system to achieve photorealistic lighting in real-time.

– Begin by understanding how to create and manage light sources, setting the perfect tone for your scene
– Transition into crafting a lively sky with a dynamic cloud system, bringing a layer of realism and dynamism
– Delve into creating a volumetric fog that interacts with lighting, adding an atmospheric touch
– Master ambient lighting to achieve a natural, soft illumination that brings a cohesive feel to your scene. With the Lumen lighting system, environmental lighting is demystified, offering a vast realm of possibilities for achieving realism and setting the mood in your scenes

Whether aiming for a serene dawn, a bright noon, or a spooky night, the skills learned in ‘Blender to Unreal Engine 5: The Complete Beginner’s Guide’ will equip you with a robust lighting toolbox for any UE5 project.

Setting Up a Landscape Scene

Step into the expansive world of UE5 with our segment on setting up a landscape scene, perfect for those keen on crafting natural, engaging environments.

– Get your feet wet with the UE5 water plugin, unlocking the ability to craft realistic water bodies, be it a peaceful lake or a flowing river
– Embrace the power of UE5’s Nanite virtualized geometry for creating detailed yet performance-friendly terrains, exploring the visual uplift it brings to your scenes
– Elevate your landscapes further with terrain displacement, adding a touch of natural undulations and features, making your terrains feel alive and organic
– Finally, learn the art of blending water bodies with Nanite-enabled terrain while ensuring optimal performance without sacrificing quality

Crafting Terrific Terrain Material

This section of ‘Blender to Unreal Engine 5: The Complete Beginner’s Guide’ is your pathway to mastering terrain material creation, each lesson bringing you closer to fashioning large, immersive environments ripe for exploration.

– Uncover the magic of weight painting to control texture distribution across your terrain, painting nature’s essence like rocky highlands or lush grasslands with ease
– Discover distance blending, a feature that facilitates seamless texture transitions, enhancing detail both from afar and up close
– Delve into techniques for large environment texturing
– Craft seamless textures that flow naturally across your terrain, enhancing the cohesion and aesthetic appeal of your digital landscapes

Enriching Scenes with Quixel Assets & Foliage

The next step for us to take in ‘Blender to Unreal Engine 5: The Complete Beginner’s Guide’ is to create visually captivating scenes rich in detail and storytelling, making each digital environment not just a location but a narrative.

– Dive into the Quixel assets library, learning to select and import high-quality assets that significantly uplift your scene’s visual appeal
– Understand the essence of infusing natural vibrancy with foliage in your scenes based on strategic asset placement for visual appeal and storytelling
– Delve deeper into fine-tuning material setups for Quixel assets, ensuring seamless blending with your scene for enhanced aesthetics and realism

Mastering Material Adjustments

In this section, we will begin with a guided tour of the node system within the material graph. We will discover the magic of granular material manipulation to nail the perfect aesthetic step-by-step.

– Explore texture tweaking techniques in the image details tab, learning how minor adjustments can dramatically alter your material’s appearance to match your scene’s ambiance

– Uncover the transformative power of color calibration, tweaking color settings to achieve a harmonious palette
– Engage in practical material adjustments through hands-on exercises
– Enjoy real-time feedback as you tweak, seeing the instant impact of your adjustments and deepening your understanding of material manipulation

Color Grading Mastery

‘Blender to Unreal Engine 5: The Complete Beginner’s Guide’ will kickstart your journey with a primer on post-processing tools, unveiling their potential to elevate your scenes.

– Delve into the art of achieving realism through color, learning the balance that ensnares players into your game world
– Engage in hands-on color grading exercises, witnessing your scene’s transformation towards a professional, realistic finish

Summing it all up

Alright, as we wrap up, let’s get real.

‘Blender to Unreal Engine 5: The Complete Beginner’s Guide’ is your straight shot to going from where you are now to rocking it out as a pro in the 3D world.

Have you ever considered those relaxed game environments and thought, “Hey, I wish I could create something like that?” Well, this is your chance to stop wishing and start doing.

Step-by-step guidance

You can discover everything you need to know to create your 3D environments. Even if this is the first time you have touched Blender or Unreal Engine 5, this course offers step-by-step guidance to help you with the basics to feel comfortable using the software.

With 17+ hours of video content, this course takes you from complete beginner to proficiency.

What is included in this course?

The ‘Blender to Unreal Engine 5 The Complete Beginner’s Guide’ resource pack includes 1 x completed Viking hut .blend file if you choose to skip to part 2 of this course and focus on UE5 only, 1 x thatched roof total Blender set up, 1 x human reference .obj, 13 different textures, three thatching textures (standard, color, and AO), and over 500 texture maps.

By the end of this course, you’ll not only have a solid project to show off but also the skills to take on new projects on your own.

Imagine the possibilities, the creations waiting for your touch. Cool, right?

So, if you’re serious about leveling up your skills and diving into 3D and game development, this course is your golden ticket!

See you in the course and happy modeling everyone,

Neil – 3D Tudor

Watch online or Download for Free
01 – Introduction

01 – Introduction

02 – Section 2 Getting Started and References DOWNLOAD PACK

02 – Lesson 1 The Basics of Blender DOWNLOAD PACK
03 – Lesson 2 Getting Started with References

03 – Section 3 Grey Boxes and Collections

04 – Lesson 3 Creating Grey Boxes
05 – Lesson 4 Working with Collections

04 – Section 4 Seams Sharps and UV Mapping

06 – Lesson 5 Seams Sharps
07 – Lesson 6 An Introduction to UV Mapping

05 – Section 5 Optimization and Asset Management

08 – Lesson 7 Scene Optimization
09 – Lesson 8 The Blender Asset Manager

06 – Section 6 Materials and Shaders

10 – Lesson 9 Materials Texture Map Introduction
11 – Lesson 10 Applying Our First Materials
12 – Lesson 11 Creating Unique Shaders

07 – Section 7 Mesh Editing Techniques

13 – Lesson 12 Working with Proportional Editing
14 – Lesson 13 Working with Mirrors
15 – Lesson 14 The Power of Booleans
16 – Lesson 15 Creating the Base
17 – Lesson 16 Linking Object Data

08 – Section 8 Advanced Mesh Techniques

18 – Lesson 17 Working with Subdivision
19 – Lesson 18 Creating Realism Within Our Model
20 – Lesson 19 Optimizing Meshes
21 – Lesson 20 What Are Normals
22 – Lesson 21 FineTuning Our Shader

09 – Section 9 Refining and Texturing

23 – Lesson 22 Cleaning Up Meshes
24 – Lesson 23 Creating Metallic Shaders
25 – Lesson 24 Working with Pipe Joints
26 – Lesson 25 Finishing the Door Handle

10 – Section 10 Structural Elements

27 – Lesson 26 Creating Realistic Supports
28 – Lesson 27 Speeding Up Our Workflow
29 – Lesson 28 Adding Bolts to Our Structure
30 – Lesson 29 Creating the Roof Supports

11 – Section 11 Curves and Viking Details

31 – Lesson 30 Introduction to Curves
32 – Lesson 31 Adding a Touch of Viking
33 – Lesson 32 Creating the Thatching Supports
34 – Lesson 33 Refining Meshes for Realism

12 – Section 12 Sculpting and Finalization

35 – Lesson 34 Sculpting Basics
36 – Lesson 35 Turning Sculpting into Mesh
37 – Lesson 36 Finalizing the Main House

13 – Section 13 Additional Elements

38 – Lesson 37 Creating a Viking Shield
39 – Lesson 38 Creating the Chimney
40 – Lesson 39 An Easy Way to Create Stairs
41 – Lesson 40 Creating the Stair Supports
42 – Lesson 41 Creating the Posts

14 – Section 14 Advanced Shader Techniques

43 – Lesson 42 Creating More Complex Shaders
44 – Lesson 43 Starting the Main Window
45 – Lesson 44 Adding Realism to the Main Window
46 – Lesson 45 Adding Materials to the Main Window
47 – Lesson 46 Finishing the Main Window

15 – Section 15 Modeling Boats and Lattices

48 – Lesson 47 How to Model Boats
49 – Lesson 48 Adding Realism to Our Viking Boat
50 – Lesson 49 Creating the Keel
51 – Lesson 50 Working with Lattices

16 – Section 16 Rope Remesh and Water

52 – Lesson 51 Creating Rope
53 – Lesson 52 Adding Textures to the Rope
54 – Lesson 53 Blender Remesh Modifier
55 – Lesson 54 Creating a Water Shader

17 – Section 17 Cameras Particles and Rendering

56 – Lesson 55 Basic Camera Setup
57 – Lesson 56 Blender Particle Systems
58 – Lesson 57 Rendering Out Our Wheat

18 – Section 18 Texture Mapping in Blender

59 – Lesson 58 Creating Texture Maps in Blender
60 – Lesson 59 Creating the Thatching
61 – Lesson 60 Adding Depth to the Thatching
62 – Lesson 61 Creating the Viking Roof

19 – Section 19 Workflow Enhancement

63 – Lesson 62 Blender Turbo Tools Addon
64 – Lesson 63 Finishing the Scene
65 – Lesson 64 The Blender Compositor
66 – Lesson 65 Final Render

20 – Section 20 Exporting to Unreal Engine 5

67 – Lesson 66 GLTF Blender 3D Scene Export
68 – Lesson 67 Introduction to Unreal Engine 5 and UI
69 – Lesson 68 Introduction to UE5 Viewport Controls

21 – Section 21 UE5 Scene Setup

70 – Lesson 69 Basics of Unreal Engine 5 Scene Lighting
71 – Lesson 70 Terrain and Water Base Setup
72 – Lesson 71 Fixing Water Color for Realism

22 – Section 22 Asset Integration and Materials in UE5

73 – Lesson 72 Importing an Asset Collection to Unreal Engine 5
74 – Lesson 73 Fixing 3D Asset and Reimporting Scene to UE5
75 – Lesson 74 Material Basics
76 – Lesson 75 Material Instances
77 – Lesson 76 Fixing Roof Thatching

23 – Section 23 Environment and Landscape

78 – Lesson 77 Environment Planning and Landscape Tool Overview
79 – Lesson 78 Landscape Adjustments in UE5
80 – Lesson 79 Landscape Displacement in Unreal Engine 5

24 – Section 24 Advanced Landscape Materials

81 – Lesson 80 Creating Landscape Material
82 – Lesson 81 Fixing Material Scale and Color
83 – Lesson 82 DistanceBased Blending for Nanite Tesselated Material
84 – Lesson 83 Setting up Nanite Landscape Material Blend

25 – Section 25 Finishing Touches and Lighting

85 – Lesson 84 Painting in Stone Material and Creating a Puddle
86 – Lesson 85 Tweaking Lighting Parameters

26 – Section 26 Quixel Assets and Foliage

87 – Lesson 86 Selecting Quixel Assets for the Scene
88 – Lesson 87 Unreal Engine 5 Quixel Props for 3D Scene
89 – Lesson 88 Planning Prop Placement for UE5 Environment
90 – Lesson 89 Fences and Rope Color in UE5 Scene

27 – Section 27 Foliage and Asset Tweaking

91 – Lesson 90 UE5 Foliage Mode for Asset Placement
92 – Lesson 91 UE5 Foliage and Tree Placement
93 – Lesson 92 Tweaking Foliage Values

28 – Section 28 Post Processing and Final Render

94 – Lesson 93 Material Parameters for 3D Assets
95 – Lesson 94 UE5 Post Processing and Color Grading

[Udemy] Blender to Unreal Engine 5 The Complete Beginners Guide by Neil Bettison (3D Tudor).7z

[Udemy] Blender to Unreal Engine 5 The Complete Beginners Guide by Neil Bettison (3D Tudor)_Subtitles.7z

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