A workflow to create realistic material in Blender by Joakim Tornhill
Release date:2021
Author:Joakim Tornhill
Skill level:Beginner
Language:English
Exercise files:Yes
This course is available for free on my YouTube channel, “Blender Insight,” where I go through a solid workflow on how to use Blender’s techniques to create realistic materials without relying on external images. However, if you prefer a more streamlined experience, you can choose to purchase it here on Udemy. By doing so, you will receive the finished result (blend file) directly, allowing you to skip through the steps and focus on key techniques with a “fast forward” approach. Additionally, you will have the benefit of direct access to me for answering any questions you may have, and you won’t have to deal with advertisements on YouTube. Your support through purchasing the course on Udemy helps me continue creating more courses like this. The choice is entirely up to you, and I’m grateful if you find value in what I teach and learn from the material. Please note that this course is not my comprehensive “material guru” course, but it’s a good starting point to understand the mindset and workflow of working with materials in Blender.
In this course, you will learn:
- Various techniques for adding dust, dirt, edge damage, and wetness to your materials, giving them a more realistic and weathered look.
- How to clean up your materials so that they can be efficiently re-used in other projects, saving you time and effort.
- The concept of node groups, and how to use them to save repetitive parts of your materials as reusable blocks for easier management and organization.
- How to think in layers when creating materials, understanding the importance of layering different elements to achieve the desired visual effects in your materials.
By mastering these techniques, you will be able to create more complex and realistic materials in Blender, elevating the visual quality of your 3D renders and animations.
Hey, my man, there are three courses I want: “Creating a Production Ready Character in Blender” by Jeannot Landry.
here the link: https://www.pluralsight.com/courses/production-ready-character-blender-2034
“Professional Modeling of 3D Cartoon Characters A course by Juan Solís García” from domestika
Link: https://www.domestika.org/en/courses/240-professional-modeling-of-3d-cartoon-characters
“Introduction to Rigging for Animation A course by Jose Antonio Martin Martin, Character TD and rigger” from domestika
link: https://www.domestika.org/en/courses/294-introduction-to-rigging-for-animation
Pretty please? Thanks.