3D Hard Surface Prop Creation from Scratch
Release date:2024, June
Duration:02 h 00 m
Author:Udemy
Skill level:Beginner
Language:English
Exercise files:Yes
We Will Start by Collecting the Reference followed by Creating Primary Shapes of the Fire Hydrant. Then We will create a High poly mesh out of that Primary Shape and then We will UV Unwrap it properly utilising the UV Space and using UDIMS. Then I will teach you how to Import your Model in Substance Painter and Bake its Mesh Maps Correctly. Then We Will Create Each Material in Substance Painter Manually and Create Stencils in Photoshop using Decals to use in Substance Painter for Projection Painting. Then We Will use that Stencil and Merge all of our Created Materials and at the last we will Export all the Texture Maps with Correct Settings. Then we have to Prepare our Model for Marmoset Toolbag as it has UDIMS. And At last We will Render out our Fire Hydrant in Marmoset Toolbag.