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2D Background Design For Games – Vector Techniques by Nick Sweetman (Game Art Co)

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Release date:2023, October

Duration:03 h 12 m

Author:Nick Sweetman

Skill level:Beginner

Language:English

Exercise files:Yes

The course centers on swift vector techniques in Photoshop tailored for crafting a unique visual style ideal for a 2D platform running game. Prerequisite skills:

  • Basic drawing proficiency
  • Familiarity with Photoshop fundamentals
  • Basic comprehension of Unity

This course swiftly covers simple yet impactful vector techniques, leveraging Photoshop’s smart objects—a key among professional game artists. Divided into two sections, you’ll first explore vector tools and thumbnail processes. Then, through a mini-project inspired by Indonesian folklore, you’ll witness the entire creation process from initial sketches to the final image.

Throughout the course, assignments augment your learning, and direct feedback is available from an instructor boasting a track record across twenty commercial game releases.

What’s included:

  • Full HD Stylized Background crafted by a Rovio game artist, available for your game projects
  • 2D Unity game template for asset testing
  • Resources: learning games, articles, tips, and tricks

Designed for Photoshop basics, the course swiftly introduces key concepts, enabling you to implement these techniques in your own game productions.

Part 1: Nick Sweetman

Nick Sweetman guides you through basic vector tools and thumbnail processes, ensuring you’re well-equipped before embarking on the mini-game project. Workflow acceleration tips, main vector techniques with the pen tool, and more are covered.

Part 2: Graphics by Maureen Lukito, Narration by Nick Sweetman

Rovio game artist Maureen Lukito shares her professional workflow for crafting a 2D game background. From scheduling to asset blocking and Unity integration, you’ll gain insights. The provided template scene offers essential elements for environment testing: a jumping character, animated parallax layers, and basic functionality for level traversal—crafted by game programmer Yrjö Peussa, designed specifically for testing purposes (not a complete game). If you possess coding skills, the template serves as a foundation for further development!

Watch online or Download for Free
01 Tips Tricks for Photoshop Workflow

001 Course Introduction
002 Tips Tricks Clipping Masks
003 Tips Tricks Recording Actions
005 Tips Tricks Adjustment Layers
007 Tips Tricks Smart Objects

02 Photoshop Vector Introduction

008 Vectors Part 1 Tracing a simple half-circle
009 Vectors Part 2 Tracing a cloud
010 Vectors Part 3 Sketching Tracing your own Squirrel
012 Statue Shape Exercise

03 Thumbnail Sketching Practice

016 Practice thumbnail 01 Mountain Scene
017 Practice Thumbnail 02 Sunrise Lake Scene

04 Project The Golden Antelope Graphics by Maureen Lukito

021 Maureen Introduction
022 Project Tools Overview
023 Thumbnails Part 1 Statues Vines
024 Thumbnails Part 2 Sketching the Foliage
025 Thumbnails Part 3 Waterfall Cliff
026 Colour Theory Part 1 How We Perceive Colour
027 Colour Theory Part 2 Contrast and the Colour Wheel
029 Thumbnails Part 4 Adding Colour

05 The Golden Antelope Blocking out Colour Vectors

032 Blocking Out the Placeholder Character
033 Creating a Tileable Background
034 Blocking out the Clouds
035 Mountains Waterfall
036 Foreground Tree Trunk Branches
037 Foreground Tree Part 2 Working on the Branches
038 Foreground Tree Part 3 Blocking out the Leaves
039 Foreground Round Statue Part 1 Base Eyes Mouth
040 Foreground Foliage
041 Main Statue Part 1 First Pass on Base Teeth Eyes
042 Jungle Flower Part 1 Petals and Lighting
043 Red Foreground Flower Quick Simple Flower
044 Midground Trees Part 1 Trunk Branches Swirls and Glow
045 Midground Trees Part 2 Adding Leaves
046 Adding a Moon
047 Refining the Character
048 Waterfall texture
049 Main Statue Part 2 Adding Light and Feature Details
050 Main Statue Part 3 Detailing Teeth Creature Eyes
051 Round Statue Detailing Mouth Nose Head
052 Blocking out a New Stylized Cloud
053 Background Bird Indonesian Rhinoceros Hornbill

06 Creating the Jungle Vine

054 Part 1 Breakdown of Tiling Process
055 Creating the Vine Tile Template
056 Part 1 Block Out
057 Part 2 Adding Value
058 Part 3 Adding Lighting Leaves
059 Part 4 Adding Grass Moss
060 Part 5 Adding More Leaves
061 Part 6 Final Detailing
062 Adding a Bat Creature Using Simple Shapes

07 Unity Testing out Graphics

065 Unity Part 1 Replacing Correcting Sprites
066 Unity Part 2 Parallax Layer Sorting
067 Unit Part 3 Mesh Colliders Testing
068 Unity Part 4 Adding Sprites Prefabs Includes Unity Template
070 Wrap Up Lecture

[Udemy] 2D Background Design For Games – Vector Techniques by Nick Sweetman (Game Art Co).7z

[Udemy] 2D Background Design For Games – Vector Techniques by Nick Sweetman (Game Art Co)_Subtitles.7z


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