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Game Art Apprenticeship

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Release date:2016, February

Author:Uartsy

Skill level:Beginner

Language:English

Exercise files:Yes

With individualized mentoring from Brett Briley, you will be able to sharpen your game art skills, create a standout portfolio of work, and fully prepare for a career as a professional game artist.
What this course will teach you
During this 12 week apprenticeship, Brett Briley will guide you through everything you’ll need to know in order to create assets for games, including hi-poly and low-poly modeling, UVs, and textures, as well as how to get your assets into a game engine (Marmoset 2). You’ll not only learn how to create game-ready assets, you’ll also learn how to build a stronger, more impressive portfolio and how to better market your artwork to help you land your dream job.

The 5 most important lessons:
How to model both high and low resolution assets for a game production pipeline.
Understand how to rapidly create beautiful game assets using advanced modeling and texturing techniques.
Increase your overall proficiency for creation and development for video games.
Efficiently texture and uv game assets for game production.
Properly presently your work and develop a professional portfolio.

Watch online or Download for Free
Project 01 Basics of High Poly Modeling in 3Ds Max

01 Introduction
02 3Ds Max Menu Overview Part 1
03 3Ds Max Menu Overview Part 2
04 3Ds Max Menu Overview Part 3
05 3Ds Max Menu Overview Part 4
06 Manipulating 3D Primitives
07 Snapping, Duplicating, and Grouping
08 Instancing and Materials Part 1
09 Materials Part 2
10 Materials Part 3
11 Primitives With Modifiers
12 Modeling With Turbo Smooth
13 Inserting Edge Loops
14 Edit Vertices
15 Edit Edges
16 Edit Polygons
17 Making Cuts
18 Extruding Options
19 How to Export Your High Poly Model Part 1
20 How to Export Your High Poly Model Part 2
21 Prop Sheet Assignments

Project 02 Basics of Low-Poly Modeling and UVs

01 Introduction
02 Reducing and Creating a SpringScrew
03 Floating Geometry Details
04 Using FFD Modifier
05 Cable Detailing and Edge Flow
06 Modeling with Symmetry
07 Modeling the Mirror Frame
08 Path Deform
09 Lamp Critique
10 Lantern Critique
11 Class Critique Part 1
12 Class Critique Part 2
13 Class Critique Part 3
14 Class Critique Part 4
15 Reducing the Violin
16 Creating String Alpha Card
17 Creating Low Res Violin Part 1
18 Creating Low Res Violin Part 2
19 Creating Low Res Violin Part 3
20 Creating Low Res Violin Part 4
21 Creating Low Res Violin Part 5
22 Setting Up For UVing
23 Seperating UV Islands
24 Packing UVs
25 Stitching The Handle
26 Rethinking the UVs
27 Strategically Placing Seams
28 UV Window Overview
29 Q&A

Project 03 Texturing Basics

01 Introduction
02 Reducing The Wheelbarrow Part 1
03 Reducing The Wheelbarrow Part 2
04 Reducing The Wheelbarrow Part 3
05 Reducing The Wheelbarrow Part 4
06 Reducing the Kitchen Mixer Part 1
07 Reducing the Kitchen Mixer Part 2
08 Reducing the Kitchen Mixer Part 3
09 Reducing the Lamp
11 Stacking UVs
12 Reducing the Postbox
13 Postbox UVs
14 Setting Up For Baking In Xnormals
15 Baking Out Normal and AO Maps
16 Class Critique
17 Baking Maps in 3Ds Max
18 Importing to Marmoset Toolbag 2
19 HDR Lighting and Texture Maps
20 Tranbsparency and Render Settings
21 Texturing Part 1
22 Texturing Part 2
23 Applying AO and Normal Maps in Marmoset
24 Casting the Diving Helmet
25 Importing the Diving Helmet to Marmoset
26 Reducing the Suitcase
27 Homework Discussion
28 Specualr Maps and Generating a Color Pass

Project 04 Finishing your First Game Model

01 Reducing the Lantern Part 1
02 Reducing the Lantern Part 2
03 Bringing the Lantern Into Marmoset
04 Brightening Edges
05 Adding Wear and Patina
06 Adding Depth to The Specular Map
07 Edge Flow Demonstration
08 Reducing the Postbox
09 Adding More Contrast to the Postbox Diffuse
10 Creating More Visual Interest in the Postbox Textures Part 1
11 Creating More Visual Interest in the Postbox Textures Part 2
12 Adding More Color Variation to the Postbox Specular
13 Getting Surface Detail Normals With Crazy Bump
14 Reducing the Robot Eye Part 1
15 Reducing the Robot Eye Part 2
16 Uving the Robot Eye And Baking Normal Maps
17 Checking the New Eye in Marmoset
18 Reducing the Robot and Sword
19 Reducing the Radio
20 Checking the Radio in Marmoset
21 Adding Contrast to the Radio Textures
22 Adding Depth to the Low Res Radio Part 1
23 Adding Depth to the Low Res Radio Part 2
24 Playing With the Radios Specular
25 Assessing the Violin in Marmoset
26 Reducing the Wall Clock
27 Reviewing the Wheelbarrow
28 Reducing the Camera
29 Organization Discussion

Project 05 Creating Better High-Poly Models

01 Presenting Models for Class Part 1
02 Presenting Models for Class Part 2
03 Reviewing the Pay Phone Part 1
04 Reviewing the Pay Phone Part 2
05 Fixing the Alarm
06 Edge Control with Turbo Smooth
07 Reveiwing the Bicycle
08 Rounding the Toolbox Edges
09 Adding a Metal Seam to the Extinguisher
10 Removing Unnecessary Edges on the Lamp
11 Deleting Duplicate Geo on the Cannon
12 Reviewing the Gas Pump
13 Exporting High Res Headphones to ZBrush
14 Importing the Headphones to ZBrush
15 Using Photo Referance in ZBrush
16 Sculpting Headphone Detail in ZBrush
17 Decimating and Exporting From ZBrush
18 Displaying Wireframe Over the ZBrush Sculpt
19 Using Material IDs for Baking in 3Ds Max
20 Reveiwing the TV
21 Reveiwing the Lantern
22 Rebuilding the Lantern Arms
23 Wrap Up

Project 06 Increasing Your Hi-Poly Modeling Speed

01 Introduction
02 Reducing the Tower Fan Part 1
03 Reducing the Tower Fan Part 2
04 UVing The Tower Fan Part 1
05 UVing The Tower Fan Part 2
06 UVing The Tower Fan Part 3
07 UVing The Tower Fan Part 4
08 Packing UVs and Exporting for Casting
09 Casting Normal and AO
10 Comparing Tower Fans in Marmoset
11 Using Alpha Cards for the Fan Cage
12 Reducing the Fan
13 Checking the Fan in Marmoset
14 Reveiwing the Barber Chair
15 Reviewing the Rifle
16 Reducing the Tuba
17 Checking the Tuba in Marmoset and Reducing the Oil Can
18 Quick Test UV Trick
19 Q&A Session
20 Reviewing the Record Player
21 Reducing the Record Player
22 Checking the Record Player in Marmoset

Project 07 Leveling Up Your Game Model Production

01 Introduction
02 Using Floating Geometry on the Case Part 1
03 Using Floating Geometry on the Case Part 2
04 Using Floating Geometry on the Case Part 3
05 Setting Up Reference Image With No Stretching
06 Reviewing the Typewriter
07 Splitting the Mask into Multiple Pieces
08 Edge Control on the Mask
09 Creating Stitching on the Mask
10 Reviewing the Gas Mask
11 Controling Edge Flow on the Gas Mask
12 Reducing the Gas Mask
13 Reshaping the Gas Mask
14 Reviewing the Grinder
15 Reviewing the Rickshaw Part 1
16 Reviewing the Rickshaw Part 2
17 Reviewing the Rickshaw Part 3
18 Reviewing the Bow Part 1
19 Reviewing the Bow Part 2
20 Reviewing the Barbers Chair Part 1
21 Reviewing the Barbers Chair Part 2
22 Submitting Models for Art Tests and Reviewing the Axe
23 Reducing the Camera Part 1
24 Reducing the Camera Part 2
25 Outro

Project 08 Increasing Over All Efficiency

01 Introduction
02 Modifying and Optomizing Topology On The Chair
03 Optomizing Topology On The Coffee Grinder Part 1 (Yann)
04 Optomizing Topology On The Coffee Grinder Part 2 (Yann)
05 Creating A Stronger Silhouette On The Coffee Grinder(Yann)
06 Texture Review On the Coffee Grinder(Yann)
07 Modifying and Optomizing Topology On The Bike
08 Cleaning Up Stiching On The Rollerblades
09 Modifying and Optomizing Topology On The Rollerblades Part 1
10 Modifying and Optomizing Topology On The Rollerblades Part 2
11 Shadow Casting On The Rollerblades
12 Texture Adjustments On The Rollerblades
13 Revewing Space Helmet
14 Adjusting Uvs and Topology On The Space Helmet
15 Modifying and Optomizing Topology On The Grinder(Leslie)
16 Adjusting Uvs and Texture Maps On The Grinder(Leslie)
17 Using Syles To Adjust Texture On The Grinder(Leslie)
18 Adjusting Texture On The Grinder(Leslie)
19 Texturing For Marmoset Part 1
20 Texturing For Marmoset Part 2
21 Reviewing Barber Chair Part 1
22 Reviewing Barber Chair Part 2
23 Reviewing Texture On The Grinder(Jerermy)
24 Adjusting Uvs and Topology On The Grinder(Jerermy)
25 Revewing The Typewriter
26 Revewing The Super 8 Cam
27 Reviewing Car
28 Outro

Project 09 Getting More Comfortable With the Software

01 Introduction
02 Reviewing the Tambourine
03 Reviewing The Gernade
04 Working With Floaters On The Lantern Part 1
05 Working With Floaters On The Lantern Part 2
06 Reviewing The Arcade Cabinet
07 Making Stiching On The Hat
08 Adjusting Topology On The Hat
09 Reviewing The Telephone
10 Adjusting Topology On The Face Scuplture
11 Highlighting The Silhouette On The Face Scuplture
12 Reviewing The Camera(Laurence)
13 Adjusting Topology On The Lamp
14 Working With Image Planes and Cameras
15 Maintaining Edge Orientation
16 Optimizing Geometry On The Camera Part 1
17 Optimizing Geometry On The Camera Part 2
18 Adjusting Uvs and Geometry On Camera Part 1
19 Adjusting Uvs and Geometry On Camera Part 2
20 Adjusting Uvs and Geometry On Camera Part 3
21 Adjusting Uvs and Geometry On Camera Part 4
22 Final Adjustments of UVing and Modifying The Camera
23 Exporting Maps In Xnormals
24 Comparing Maps In Marmoset Part 1
25 Comparing Maps In Marmoset Part 2
26 Q&A and Outro

Project 10 Properly Presenting Your Work

01 Reviewing The Scooter
02 Working With Separated Geometry
03 Reviewing Uvs Of The Scooter
04 Reviewing The Scooter In Marmoset
05 Adjusting The Topology Of The Scooter
06 Reviewing Topology Of The Chainsaw
07 Reviewing The Chainsaw In Maramoset
08 Cleaning And Editing Maps in Photoshop
09 Editing Diffuse and UV Maps Part 1
10 Editing Diffuse and UV Maps Part 2
11 Editing Diffuse and UV Maps Part 3
12 Modifying Topology Of The Stapler Part 1
13 Modifying Topology Of The Stapler Part 2
14 Modifying Topology Of The Stapler Part 3
15 Cleaning AO and Normal Maps Of The Stapler
16 Texturing Techniques Part 1
17 Texturing Techniques Part 2
18 Texturing Techniques Part 3
19 Reviewing UVs On The Stapler
20 Final Touch Up and Review Of The Stapler Part 1
21 Final Touch Up and Review Of The Stapler Part 2
22 Reviewing The Skull
23 Adjusting The Skull In Zbrush P1
24 Adjusting The Skull In Zbrush P2
25 Working With Image Planes and Cameras In Zbrush
26 Creating Low Res Geometry For The Skull In 3Ds Max
27 Creating Low Res Geometry For The Skull In Zbrush
28 Outro and Presentation Setup

Project 11 Cleaning Up Your Portfolio

01 Introduction
02 Materials in Marmoset and Setting Up In Zbrush
03 Presentation Examples
04 Presentation Techniques In Marmoset Part 1
05 Presentation Techniques In Marmoset Part 2
06 Presentation Techniques and Troubleshooting In 3DsMax Part 1
07 Presentation Techniques and Troubleshooting In 3DsMax Part 2
08 Creating Presentation Sheets
09 Reviewing The Lamp
10 Reviewing Camera Presentaiton Sheet
11 Reviewing Leather Punch Presentaiton Sheet
12 Presentaiton and Portfolio Examples Part 1
13 Presentaiton and Portfolio Examples Part 2
14 Presentaiton and Portfolio Examples Part 3
15 Presentaiton and Portfolio Examples Part 4
16 Working With Materials In Zbrush
17 Working With Spotlight and Polypainting In Zbrush Part 1
18 Working With Spotlight and Polypainting In Zbrush Part 2
19 Working With Spotlight and Polypainting In Zbrush Part 3
20 Creating Uvs in Zbrush
21 Using Xnormals Part 1
22 Using Xnormals Part 2
23 Outro And Q&A

Project 12 Final Evaluation

01 Introduction
02 Copper Horse Presentation Sheet Review Part 1
03 Copper Horse Presentation Sheet Review Part 2
04 Oil Lamp Presentation Sheet Review Part 1
05 Oil Lamp Presentation Sheet Review Part 2
06 Vespa Presentation Review Part 1
07 Vespa Presentation Review Part 2
08 Portfolio Review(Leslie)
09 Vespa Presentation Review Continued
10 Old Telephone Presentation Sheet Review Part 1
11 Old Telephone Presentation Sheet Review Part 2
12 Sousaphone Presenation Sheet Review
13 Portfolio Review and Resources
14 Sousaphone Presenation Sheet Review Continued
15 Violin Presentation Sheet Review
16 Victorian Lamp Presenation Sheet Review
17 Camera Presentation Sheet Review
18 Deer Head, Rollerskates and Wheelbarrow Presentation Sheets Review
19 Oil Drum Presentation Sheet Review
20 Barber Chair Presentation Sheet Review
21 Candelabrum Model Review
22 Outro And Q&A

[Uartsy] Game Art Apprenticeship.7z
[Uartsy] Game Art Apprenticeship_Subtitles.7z


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