Character Design by Danny Williams
Release date:2013, July
Author:Danny Williams
Skill level:Beginner
Language:English
Exercise files:Yes
The more you can do, the more you will have the opportunity to do. Diversity of skills and flexibility are two traits that will serve you well in this industry. That’s why Danny Williams is not only going to teach you how to design a video game character, but he’s also going to show you how to create characters for film and visual effects! That’s two very different design processes from start to finish covered in a single course!
Character Design Danny Williams
DW_face_sketchover
DW_muscle_blockout.1
DW_Week3OutlineAndExtras
dynamesh_zrememsher
polypaint
retopo_mechanics_maya
retopo_mechanics_zbrush
DW_Week4
crits_session_2
Avi_D_Jeff_T
Camilo_C_Joshua_S_Mariya_P_Christian_P
Devin_M_Ted_P_Dujon_A_David_W
Hugo_Q_Anna_S_Cole_M_Youngmin_K
Marcus_N_David_F
Shihan_B
CharDesign_DannyWilliams_bull_sculpt_session2
CharDesign_DannyWilliams_bull_sculpt_session3
CharDesign_DannyWilliams_bull_sculpt_session4
CharDesign_DannyWilliams_bull_sculpt_session5
CharDesign_DannyWilliams_bull_sculpt_session6
CharDesign_DannyWilliams_bull_sculpt_session7
CharDesign_DannyWilliams_granny_timelapse_session_1
CharDesign_DannyWilliams_granny_timelapse_session_2
CharDesign_DannyWilliams_Module_01
CharDesign_DannyWilliams_Module_02
CharDesign_DannyWilliams_Module_03
CharDesign_DannyWilliams_Module_04
CharDesign_DannyWilliams_Module_05
CharDesign_DannyWilliams_Module_06
CharDesign_DannyWilliams_Module_07
CharDesign_DannyWilliams_Module_08
CharDesign_DannyWilliams_Module_09
CharDesign_DannyWilliams_Module_10
CharDesign_DannyWilliams_retopo_chest_armor_session
CharDesign_DannyWilliams_sculpting_timelapse
Project 01 Preview Concepting
01 Administratives
02 Overview
03 Concepting
04 3d Blocking In Part 1
05 3d Blocking In Part 2
06 First Read
Project 02 Preview Color, Form & Readability
01 Intro And Workflow-1
02 Generating Armor & Workflow-2
03 Color, Form, & Readability-3
04 Angles, Proportions, & Form-4
05 Retopology, Form, & Thinking About Design-5
06 Time Lapse-6
Project 03 Preview Map Creation
01 Accessories & Materials-1
02 Map Creation-2
03 Retopo & Uv-3
04 Base Paint Setup-4
05 Diffuse, Spec, & Glow-5
06 Painting Session (no Audio)-1
Project 04 Visual Rules
01 Introduction
02 The Difference Between Inspiration and Reference
03 First, Second, and Third Reads
04 Working From The Inside Out
05 Style and Visual Rules
06 Line Vs. Value
07 Setting Up Photoshop And Starting A Concept
08 Starting A Concept Mood Painting
09 2D Mood
10 3D Mood
Project 05 Block Out And Natural Rythems
01 A.r.c.h.s.
02 Working From The Inside Out
03 Digestible Chunks
04 Natural Rhythms And Working Through The Ugly
05 Blocking Out A 3d Dummy
06 Bocking In Arms And Discussing Zremesher
07 Sculpting The Body And Explaining Dynamesh
08 Sculpting The Head
09 Discussing The Character Concept And Homework
Project 06 Measurements And Proportions
01 Intro
02 Measurements And Proportions
03 Topology Part 1
04 Topology Part 2
05 Hand Sculpt Part 1
06 Hand Sculpt Part 2
07 Hand Modeling
08 Head Volume Blocking
09 Head Retopo And Uv
10 Head Detail
11 Maya Viewport
Project 07 Steps To Baking
01 Intro, Recap, And Sculpt Update
02 Hard Surface Modeling And The Principles Of Deformation
03 Retopology
04 Unwrapping Uvs With Roadkill
05 Modeling Straps In Maya
06 Normals, Uvs, And Reprojection Part 01
07 Normals, Uvs, And Reprojection Part 02
08 Baking Methods Part 01
09 Baking Methods Part 02
Project 08 Body Cleanup
01 Live Class Part1
02 Live Class Part 2
03 Tools
04 Blocking The Face
05 Blocking The Body
06 Body Cleanup
07 Clean Lines
08 Body Adjustments
09 Tonal Paint
Project 09 Blocking In Values
01 Tone Painting Demo
02 Q&a Session
03 Bonus Tool Presets
04 Bonus Basic Terms
05 Bonus Blocking Value Part1
06 Bonus Blocking Value Part 2
Project 10 Language Of Lines
01 Intro and the Language of Lines Part 1
02 Language of Lines Part 2
03 Language of Lines P3
04 Language of Lines Part 4
05 Discussion on Color
Project 11 Sculpting Demo
01 Intro
02 Sculpting Blockout
03 Refining The Major Forms
04 Adding Details
05 Re Topology Of The Face
Project 12 Sculpting Blendshapes
01 UVing the Head
02 Polypainting and Sculpting Blendshapes
Project 13 Live Q & A
01 Creating Feathers
02 Sculpting Capes
03 Shoulder Topology
04 Live Questions
05 Sculpting Hair
06 Sculpting Fur
07 Sculpting The Arm
08 Arm Topology And Wrap Up
[Uartsy] Character Design by Danny Williams.7z
[Uartsy] Character Design by Danny Williams_Subtitles.7z