Character Development Master Class – 2D & 3D Tools For Professional Pipelines
Release date:2016, January 16
Author:Uartsy
Skill level:Beginner
Language:English
Exercise files:Yes
Thoroughly understand the character creation process from start to finish.
Effectively transfer 2D costume concepts to highly detailed 3D models.
Efficiently retopologize, UV, and texture characters for a production pipeline.
Understand the fundamentals of rigging to dynamically pose characters.
Create professional turn-table to properly present characters.
Project 1: Pre-Class Bonus Lectures
Get a taste of Danny’s tone painting techniques.
12 Lectures
Project 2: Getting Started
Begin blocking out your character focusing on flowing lines and shapes.
10 Lectures | 1 Assignment
Project 3: Constructing the Face
Sculpting and drawing each part of the face.
10 Lectures | 1 Assignment
Project 4: Hand Sculpting And Basic Paint
Creating hands and painting a basic skin tone.
8 Lectures | 1 Assignment
Project 5: Armor And Clothing Design and Layout
Designing costume concepts in 2D and transfering them to 3D.
7 Lectures | 1 Assignment
Project 6: Re-topology and working on the Mouth
Learn to retopologize the head and work creating teeth
5 Lectures
Project 7: Working with UV’s and Examining Materials/Polypaint
13 Lectures | 1 Assignment
Project 8: Rigging and Posing Your Character
23 Lectures | 1 Assignment
Project 9: Creating a Turn-Table and Evaluating Our Character
16 Lectures
Project 10: Generating Texture Maps
9 Lectures | 1 Assignment
Project 11: Creating and Adjusting Texture Maps
20 Lectures