Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

The Complete 3D Artist – Learn 3D Art by Creating 3 Scenes

/

Release date:2019, May 8

Author:Stephen Woods

Skill level:Beginner

Language:English

Exercise files:Yes

This course has been created specifically to teach you the fundamentals of 3D art. It isn’t a bundle of videos describing every single tool bar and slider, that’s what Google is for. It’s a project based course designed to teach you all the basics you need to know to create 3D art in practically any 3D software. We’ll start with a little bit of theory, then dive into looking at 3D software, we’ll install and explore our software and set it up to make learning as easy as possible.

For this particular course we will be using Blender. This powerful software package is open source and FREE!! This means that there is no additional cost for dong this course, everything you need is included in Blender.

Blender comes complete will the following tools:

Full 3D modeling suite, including digital scultping and texture painting

Node Based material editor

Cycles Render Engine, super fast and capable of stunning results

A built-in Node based compositor for stills or video

Video editing suite

Game engine

The skills you learn in this course will easily transfer to most other software packages. I am not going to teach you how to model specifically in Blender, the techniques to learn here are universal. So whether you become a game artist in 3ds Max, an environment artist in Maya, a texture artist in Substance Designer or a compositor in Nuke, you will have the fundamental skills to kick start your mastery of any other software!!

This isn’t just a video training course either. I want this journey into 3D art to be meaningful for all my students. Students will be encouraged to create and share their own work throughout the course, either on our Facebook Group or directly to me via email ([email protected]) or Twitter (@darkokubra). You will receive feedback, hints and tips either publicly or privately and any feedback you give the course will be carefully considered and any great suggestions will be implemented into the course.

The course consists 3 full projects:

A still life scene, to get you comfortable will modeling, texturing, lighting, rendering and compositing. Step by step you’ll cover all the basic tools and workflows, slowly and in detail, to ensure you retain all the knowledge and skills to use these tools in your own projects.

A guitar, modeled to scale using plans, this will push your modeling skills up a level or two and introduce you to texture painting directly onto a 3D model using Blender.

An interior scene, this is where you can learn some sculpting techniques, experiment with composition and practice your modeling, shading and lighting skills.

As the student base for this course grows, the course will grow too. Every student has lifetime access to this course and that includes feedback from me whenever you need it. But I will also create additional projects to teach the ever evolving techniques used by professional 3D artists. And wth the future release of Blender 2.8, look for additional videos on Blender’s new tools, features and interface shortly after it’s official release.

Watch online or Download for Free

01. The Complete 3D Artist
01. Introduction
02. The Course Structure
03. Online Mentoring
04. The Basic Principles of 3D
05. An Overview of 3D Software

02. Blender Essentials
01. Introduction
02. Installing Our Software
03. Blender 2.79 or 2.8
04. Interface Workspaces
05. Interface Customising Our User Preferences
06. Interface Navigating in 3D Space
07. Interface The 3D Cursor
08. Interface Adding, Selecting and Deleting Objects
09. Interface Translating, Rotating and Scaling Objects
10. Interface The Information Panel
11. Interface The Outliner
12. Interface The 3D View
13. Interface The Properties Panel
14. Basics Object vs Edit Mode
15. Basics Extrude Tools
16. Basics Inset Faces
17. Basics Edge Loops, Edge Rings and Loop Cut & Slide
18. Basics Bevel
19. Basics Deleting, Dissolving & Merging Sub-Objects
20. Basics Fill Holes and Bridge Gaps
21. Basics Cutting Tools
22. Basics Origins & Pivot Points
23. Modifiers The Boolean Modifier
24. Modifiers Booleans – Union
25. Modifiers Booleans – Difference
26. Modifiers Booleans – Intersect
27. Proportional Editing
28. Modifiers Mirror
29. Modifiers Subdivision Surface

03. 3D Modeling 101
01. Introduction to 3D Modeling
03. Planning our Scene and Models
04. Blocking Out Our Scene
05. Modeling the Table
06. Modeling the Chopping Board
07. Modeling Oranges and Lemons
08. Modeling An Apple
09. Modeling a Pear
10. Modeling a Peach
11. Modeling a Wine Glass
12. Modeling the Decanter
13. Filling our Decanter and Glass
14. Modeling Cheese 12
15. Modeling Cheese 22
16. Modeling A Swiss Cheese
17. Modeling a Swiss Cheese (part 2)
18. Tidying Up the Swiss Cheese Model
19. Modeling the Cheese Knife Handle
20. Modeling the Cheese Knife Blade
21. Tidying Up The Knife Model
22. Finishing Up Our Scene

04. Lighting in 3D
01. Introduction to Lighting
03. Preparing For Lighting
04. The Point Lamp
05. The Spot Lamp
06. The Area Lamp
07. The Sun Lamp
08. Lighting with Emmisive Surfaces
09. Lighting With HDRI

05. Materials Masterclass Part 1 The Node Editor
01. Materials Masterclass Overview
02. The Node Editor
03. The Node Wrangler
04. Input Nodes
05. Shader Nodes
06. Texture Nodes
07. Color Nodes
08. Vector Nodes
09. Converter Nodes
10. Add Shader and Mix Shader Nodes
11. The MixRGB and Math Nodes
12. Manipulating Texture Co-Ordinates

06. Materials Masterclass Part 2 UV Unwrapping
01. Introduction
02. UVs Explained
03. Marking Seams & Unwrapping
04. Smart UV Project & Stitching
05. Lightmap Pack
06. Follow Active Quads
07. Projection Mapping
08. Project From View
09. Unwrapping, A Practical Example pt 1
10. Unwrapping, A Practical Example pt 2
11. Unwrapping, A Practical Example pt 3
12. Unwrapping, A Practical Example pt 4
13. Unwrapping, A Practical Example pt 5
14. Unwrapping, A Practical Example pt 6
15. Unwrapping, A Practical Example pt 7
16. Unwrapping, A Practical Example pt 8 Packing UVs
17. Unwrapping, A Practical Example pt 9 Duplicating The Windows
18. Unwrapping, A Practical Example pt 10 Exporting UVs

07. Materials Masterclass Part 3 Creating our Materials
01. Introduction
02. Creating Your Own Material Library
03. Workflow Overview
04. Creating an Orange Skin Shader – pt 1
05. Creating an Orange Skin Shader – pt 2
06. Creating a Lemon Shader – pt 1
07. Creating a Lemon Shader – pt 2
08. Creating a Pear Shader – pt 1
09. Creating a Pear Shader – pt 2
10. Creating a Glass Shader
11. Creating our Wine Shader
12. Creating Our Table Material – UVing and References
13. Creating Our Table Material – Diffuse
14. Creating Our Table Material – Normal
15. Creating Our Table Material – Roughness
16. Creating Our Table Material – Final Tweaks
17. Creating A Cheese Shader – Basic
18. Creating A Cheese Shader – Swiss
19. Creating A Cheese Shader – Node Group
20. Creating A Cheddar Cheese Shader
21. Creating Edam Cheese and Red Wax Shaders
22. Creating a Blue Cheese Shader pt 1 – Re-Modelling
23. Creating a Blue Cheese Shader pt 2 – Rind
24. Creating a Blue Cheese Shader pt 3 – Diffuse Map
25. Creating a Blue Cheese Shader pt 4 – Bump, Roughness Maps
26. Creating the Brie Shader pt 1 – Remodelling
27. Creating the Brie Shader pt 2 – Bump Map
28. Creating the Brie Shader pt 3 – Colour Map
29. Knife Blade Shader
30. Quick Scene Tidy Up
31. Bamboo Shader pt 1 – Greyscale
32. Bamboo Shader pt 2 – Diffuse
33. Bamboo Shader pt 3 – Fresnel & Normals
34. Bamboo Shader pt 4 – Group Node
35. Bamboo Shader pt 5 – Finishing Up
36. Creating a Peach Skin Shader pt 1 – Diffuse
37. Creating a Peach Skin Shader pt 2 – Bump and Fuzz
38. Creating a Red Apple Shader
39. Scene Tidy and Material Tweaks

08. Rendering and Compositing
01. Introduction
02. First Render
03. Blender Color Management
04. Creating a Background
05. Re-Scaling Our Scene
06. Simple Lighting
07. Examining our Second Render
08. More Scene Tweaks
09. Examining out Third Render
10. Building a Background Room
11. Shaders and Portal Lights
12. Adding a Sun Lamp
13. Adjusting The Sun
14. Tweaking and Forth Render
15. Final Material Tweaks
16. Render Layers & Render Passes
17. Fifth Render & Final Settings
18. Examining our Final Renders
19. Basic Compositing
20. Advanced Composting pt 1 Combining Passes 1
21. Advanced Composting pt 2 Combining Passes 2
22. Advanced Composting pt 3 Combining Passes 3
23. Advanced Composting pt 4 Ambient Occlusion
24. Additional Post Production Removing Fireflies
25. Additional Post Production DefocusDepth of Field
26. Additional Post Production Color Correction
27. Additional Post Production Final Tips
28. Saving Your Final Render & Conclussion

09. Project 2 Creating a Guitar Using Advanced Modelling Techniques
01. Introduction To Advanced Modelling
03. Enabling Additional Poly Modelling Tools
04. Setting Up Image Planes
05. Working With Bezier Curves
06. Creating the Body with Bezier Curves
07. Converting Bezier Curves to Polygons
08. Keeping Quads and Good Edgeflow
09. Creating Proper Background Images
10. Creating the Headstock Shape
11. Converting Headstock to Polygons
12. Finishing The Headstock & Creating The Neck
13. Creating the Pocket Block
14. Attaching the Headstock to the Neck
15. Adding the Fingerboard
16. Edge Loops & Smoothing
17. Creating the Nut
18. Creating Volume Knobs
19. Scene Tidy Up
20. Jack Plate
21. Jack Nut
22. Jack Screws
23. Strap Button
24. Humbuckers pt 1 Coils
25. Humbuckers pt 2 Surround
26. Humbuckers pt 3 Coil Details and Slugs
27. Humbuckers pt 4 Pickup Screws and Tape
28. Humbuckers pt 5 Tidy Up and Appending to Guitar Scene
29. Bridge pt 1 Image Planes & Update
30. Bridge pt 2 Basic Shape
31. Bridge pt 3 Underside & Clean Up
32. Bridge pt 4 Hardsurface Techniques
33. Bridge pt 5 Saddles
34. Bridge pt 6 Bolts
35. Bridge pt 7 Washers & Duplicating
36. Bridge pt 8 Base Screw
37. Bridge pt 9 Nut & Smoothing the Base Screw
38. Bridge pt 10 Screw Thread & Final Duplicating
39. Bridge pt 11 Stopbar Bolts
40. Bridge pt 12 Stopbar pt 1
41. Bridge pt 13 Stopbar pt 2
42. Bridge 14 Appending The Bridge to the Guitar Scene
43. Frets pt 1 Isolating Curves
44. Frets pt 2 Base Mesh
45. Frets pt 3 Detailing the Mesh
46. Scene Tidy Up 2
47. Machine Heads pt 1
48. Machine Heads pt 2
49. Machine Heads pt 3
50. Machine Heads pt 4
51. Machine Heads pt 5
52. Machine Heads pt 6
53. Machine Head pt 7
54. Machine Head pt 8
55. Pickup Selector Switch pt 1
56. Pickup Selector Switch pt 2
57. Pickup Selector Switch pt 3
58. Pickup Selector Switch pt 4
59. Pickup Selector Switch pt 5
60. Creating Guitar Strings
61. Bolt on Neck Backplate
62. Truss Rod Cover
63. Truss Rod Cover Screws & Discussing Next Steps
64. Removing Accidental Keyframes
65. Breaking Links, Parenting and Applying Scale
66. Batch Operations
67. Tex Tools
68. Using Tex Tools
69. Setting Up Layers for Texture Atlas
70. Creating a Texture Atlas pt 1 – Plastics
71. Creating a Texture Atlas pt 2 – Metals
72. Exporting UV Templates

10. BONUS Advanced Texturing in Substance Painter
01. Setting up the Model and Exporting to Substance Painter
02. Final Export to Substance Painter 2018.01
03. Baking Mesh Maps in Substance Painter
04. Adding Base Materials
05. Finishing Base Textures and Adding Decals
06. Adding Damage
07. Adding Dirt
08. Aging Metals
09. Aging Plastics
10. Finishing Touches
11. Exporting The Textures
12. Creating Our Shaders
13. Acrylic Shader
14. String Shaders
15. Setting Up A Camera
16. Setting Up A Test Render
17. Creating The Final Render

11. BONUS Blender Texture Painting NEW
01. Setting Up Texture Painting
02. Brush Settings
03. Stroke Settings
04. Curve Settings
05. Creating a Custom Brush with Textures
06. Using Textures
07. Tiled Brush Mapping
08. Viewplane & Random Brush Mapping
09. 3D Brush Mapping
10. Stencil Brush Mapping & Face Selection Masking

12. Sculpting in Blender NEW
01. Intro To Sculpting
03. Sculpting Using the Multi-Resolution Modifier
04. Sculpting Using Dynamic Topology (Dyntopo)
05. Basic Brush Settings
06. Brush Curve Settings
07. Brush Stroke Settings
08. Brush Texture Settings
09. Mirroring and Radial Symmetry
10. Locking
11. Tiling
12. Masking Tools

13. Project 3 Creating An Interior Scene NEW
01. Blender Update
02. Reference Images
03. BLAM Camera Calibration Add-on
04. Solving With 1 Vanishing Point
05. Solving With 2 Vanishing Points
06. Solving With 3 Vanishing Points
07. Defining Scale
08. Creating Simple and Proxy Geometry
09. Simple White Boxing
10. White Boxing the Couch
11. White Boxing the Windows
12. White Boxing the Ceiling
13. Looking at the Final Proxy Scene
14. Appending A Proxy To A New Scene
15. Starting to Refine The Couch Model
16. Modelling Timelapse
17. UV Unwrapping
18. Unwrapping Timelapse
19. Preparing the Couch for Further Modelling
20. Sculpting The Couch
21. Texturing the Couch With Your Material Library
22. Couch Legs With The Principled Shader
23. Downloading Texture Maps
24. Using Downloaded Texture Maps
25. Checking Our Progress So Far
26. Looking for Barrel Reference
27. Creating The Planks
28. Duplicating The Planks
29. Creating the Rings
30. Duplicating the Rings
31. Deforming and Unwrapping the Rings
32. Adjusting The Rings and Efficient UV Layout
33. Creating the Top and Bottom
34. Creating a Low Poly Barrel
35. Exporting and Baking Mesh Maps
36. Basic Texturing in Painter
37. Additional Texture Painting in Painter
38. Exporting Textures from Painter
39. Baking Diffuse Map from Hi Poly to Low Poly
40. Baking the Roughness, Metallic and Height Maps
41. Baking Normals in Blender and Painter
42. Finishing Up The Scene
43. Sourcing & Downloading Models
44. Appending Downloaded Models
45. Adjusting Downloaded Models
46. Setting Up Lighting
47. Scene Progress
48. Painted Brick Wall Texture
49. Paint Finishes
50. Material Tweaks and Wooden Flooring
51. Finding Missing Files & Packing The Scene
52. Grouping and Renaming
53. Scene Update & Door Modelling Time Lapse
54. Creating A Rug Using Hair Particles pt 1
55. Creating A Rug Using Hair Particles pt2 – Particle System
56. Creating A Rug Using Hair Particles pt3 – Hair Shader
57. Creating A Rug Using Hair Particles pt4 – Render Tests and Final Tweaks
58. Modelling and Shading Picture Frames
59. Final Tweaks before Rendering
60. Test Renders
61. Checking Out The Final Render
62. Improving the Render in GIMP 2

14. Bonus Supplementary Videos
01. Bonus Curve – Extra Objects
02. Bonus Mesh Edit Tools 2 & Loop Tools

[Udemy] The Complete 3D Artist – Learn 3D Art by Creating 3 Scenes.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *