The Blender path to procedural patterns! by Joakim Tornhill
Release date:2020, December
Duration:05 h 47 m
Author:Joakim Tornhill
Skill level:Beginner
Language:English
Exercise files:Yes
In this course, you will learn how to create shapes and patterns using only basic math nodes in Blender. This course does not rely on any external images or textures, and you do not need to have prior knowledge of how the math behind the nodes works.
The techniques taught in this course can be applied not only in Blender, but also in other tools that create materials, such as Unreal Engine, Maya, Substance Designer, or when programming GLSL or HLSL shaders. While the user interface may vary depending on the tool, the concepts and techniques covered in this course will be applicable across different platforms.
The tutorial includes a lot of resources and .blend files that demonstrate the techniques taught, along with additional examples for you to experiment with. This course is ideal for those who want to learn from scratch how patterns and shapes are created using math nodes and become proficient in using them in their materials.
It’s important to note that this course is not focused on creating realistic materials. If you’re interested in creating realistic materials, you may want to consider taking the “Material Guru” course offered by the same instructor. This course is specifically designed for those who want to become “node nerds” and learn how to create shapes and patterns using basic math nodes in Blender, without relying on external images or textures.