Texturing Weapons in Blender and Substance Painter
Release date:2018
Duration:02 h 00 m
Author:Jonathan Lampel
Skill level:Intermediate
Language:English
Exercise files:Yes
Course Summary
Learn how to model a pistol that’s high in detail, low in polygons, and optimized for great first person gameplay. We’ll go through the entire workflow from initial block out to tweaking designs specifically for FPS games, 3 different methods of high poly detailing, low poly modeling, UV unwrapping, normal map baking, and exporting to Unity.
Where Is the First Part Of This Course,Please Can you Upload It,Please
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