Steve Lord demonstrates his process for sculpting humans in dynamic poses. The 5 most important lessons: Learn how to create a detailed dynamic figure from start to…
Tag: zbrush
The 5 most important lessons: Understand fundamental and advanced techniques of sculpting realistic clothing. Understand the variety of clothing folds. Learn how gravity, weight and material drastically…
Steve Lord is an award winning artist, and has been sculpting professionally since the age of 19. He has done work for Franklin Mint, Danbury Mint, Rhythm…
Master ZBrush character designer Josh Herman (THE AVENGERS, LIFE OF PI, IRON MAN 3) takes you through his process for translating a 2D Photoshop design – in…
Follow master character designer, Cesar Dacol Jr., on an introductory journey through ZBrush, a powerful digital sculpting tool that combines 3D modeling, texturing & painting. For absolute…
Learn ZBrush sculpture techniques with concept designer, master sculptor, and art teacher John Mahoney, including how to use DynaMesh and a host of virtual sculpting techniques to…
DESCRIPTION In this lecture, Luca Nemolato shares his creative pipeline for the design of a futuristic sci-fi costume. Using the myriad techniques and software that he has…
DESCRIPTION 3D Environment artists require an extensive set of tools and techniques in their arsenal in order to deal with the complexity of a full 3D environment.…
What you’ll learn Dinosaur Anatomy Skin Sculpting Technics Poly Painting Posing for Presentation Rendering for Portfolio Requirements Basic knowledge of Zbrush is required. Description Here’s what folks…
DESCRIPTION At some point everyone becomes enamored with surface detailing and wrinkles. In this title, Cesar Dacol Jr. unlocks the secrets that he uses in the feature…
Creating Stylized Game Weapons : In this course, Kyle Sarvas goes over his process and techniques on creating a stylized weapon for video games! In this on-demand…
We will focus on creating a digital maquette that can be used for creating a illustration as well as a 3D print. The first maquette will be…