What Will I Learn? Workflow for creating low poly 3d models. 3D modelling approach and tricks. Modelling with non destructive modifiers. UV Unwrapping. Using displacement maps. High…
Tag: Material
What Will I Learn? How to start with Blender? How does Blender interface work? How to make some basic adjustments on you Blender UI ? Basic Blender…
Course Description This production oriented course will teach you how to get realistic looking fire & flames with very simple and easy to understand methods. After briefly…
In this training, we will create just one scene, but with a large variety of effects, including destruction, explosions, simulation of secondary elements and fluid. The training…
In this tutorial, Ramy Hanna covers the funadamentals of creating iridescent materials in 3ds Max. Iridescence is an optical phenomenon in which hue changes depending on the…
Houdini Advanced Particle Simulations Geometry Based POPs Welcome to Advanced Particles 1: Geometry Based Simulations. In this course we will take an alembic animation of an opening…
What Will I Learn? Gain an understanding of Unreal Engine. Learn simple – intermediate uses of Blueprints. Develop an understanding for some preferred game development pipelines. Build…
Introduction This is a large-scale tsunami scene tutorial in Houdini, a comprehensive big case with a lot of FX elements. It tackles fluid simulation, RBD simulation, SBD…
ZBrush Certification Course is open now. In this video I talk a little bit about myself and the amazing, crazy, awesome, beautiful ZBrush system.
课程简介 高精度影视级别的角色制作考验作者的综合能力,模型,贴图,材质,渲染等环节都需要相当的经验来保证作品的质量和流程的最优化。本教学通过一个完整的案例帮助大家完整的掌握整个制作流程,帮助你优化制作流程。
课程介绍: 本教学集合了大量项目制作心得和对特殊发型制作的深入探索,(点击查看 卷发美人 或 美型男 或 野狼 的作品原图) 深入探索Spline模式,Groom模式及IGS交互模式三个常用的毛发创建模式,全项目实战型教学, 零基础进入毛发模块,接触一些高级表达式应用及毛发噪波抑制的渲染技巧.
Learn direct coloring techniques and how to apply them to your vignettes and illustrated stories The best technique for coloring a cartoon or comic is watercolor. This…