What you’ll learn Hello everyone in this course you will learn how to create old wooden barrel. At the very beginning we will create the main body…
Tag: Marmoset
Want to make creatures that not only look great, but also function properly in a production environment? Learn how with this one of a kind creature workshop!…
Everything you need to know about Substance Designer. Substance Designer is one of the fastest-growing procedural texturing solutions in the industry today. In this brand new course,…
What Will I Learn? Assigning textures and various maps Rendering and presentations. Animated renders for presentations in Marmoset. Turntable renders Baking in marmoset Texturing in Marmoset Requirements…
This tutorial includes a full walkthrough of first creating a series of materials including tree bark, 2 types of moss, and a collection of leaf foliage cards.…
A full run through of creating a wind blown tree from scratch using Zbrush, Maya and Photoshop/Quixel. Showcasing techniques for using paint effects in Maya for creating…
Introduction In this Course, you will be shown the methods in creating an optimized, Game Ready AR-15 in Blender 3D. You will learn how to go though…
At the end of this course you will be able to model and sculpt the advanced Bane bust model, you will also be able to make realistic…
What Will I Learn? Full Realtime Character workfloww Sculpting Muscles Sculpting Face Different skin detailing techniques 3D Scan texture workflow Concepting Character and Tattoo patterns Materials for…
Creating assets for real-time game projects has become more intuitive and streamlined than ever. By breaking down the entire process into easily digestible sections, we can focus…
What Will I Learn? Create any type of Clothing Create Props for Characters Utilize their own avatars and models inside of MD Export Animated Cloth Simulations Render…
What Will I Learn? Usar o software ZBrush e suas melhores ferramentas para a criação de personagens 3D estilizados Criar personagens estilizados Posar seu personagem no ZBrush…