This workshop demonstrates ZBrush’s advanced sculpting toolset for environment artists and looks at creating backgrounds for next-gen games.
Tag: gnomon
In this workshop we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush.
Take a look at how to get your sculpting out of ZBrush and into Maya 2009.
In this workshop Christophe Desse will demonstrate the creation of a Russian Skimmer, with a focus on his artistic approach and simplicity.
During this demonstration Ted Davis will outline various tips and techniques for developing texture maps for use in VFX.
In this workshop we will discuss the principles and workflow of Mudbox 2009 and how to integrate it into a Mudbox and Maya pipeline.
In this presentation Grzegorz talks about the inspirations and creative process of his award winning shorts Ark and Legacy.
Examine the steps necessary to produce a finished VFX shot from conception to the final composited rendering.
This workshop will focus on various lighting scenarios using the Mental Ray rendering engine.
Join Andrew Orloff of Zoic Studios while he examines the process of producing effective VFX shots.
Use mixed media to create visuals used to support art direction and look development for films.
This workshop demonstrates a shot from a live-action fantasy short film that involves actors interacting with a CG character.