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Substance Designer Essentials by Javier Perez

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Release date:2020, March 17

Author:Javier Perez

Skill level:Beginner

Language:English

Exercise files:Yes

Everything you need to know about Substance Designer.
Substance Designer is one of the fastest-growing procedural texturing solutions in the industry today. In this brand new course, games industry veteran Javier Perez will guide you through everything you need to harness this powerful tool.

Our students are badasses.
After signing up for our courses, many of our students have broken into the industry, leveled up their skills, and got hired for their dream jobs. With over 10,000 students from around the world, you’ll be in good company.

Watch online or Download for Free
Lesson 01 – Substance Basics

01 – Introduction – Meet Javier
02 – Introduction – Course Overview
03 – Introduction – Lesson Overview
04 – Introduction – Breaking into the Industry
05 – Basic Interface – UI
06 – Basic Interface – Creating Nodes
07 – Basic Interface – Graph Organization
08 – Basic Interface – Height Values
09 – Node Types – Shapes and Tiles
10 – Node Types – Blends
11 – Node Types – Transformations
12 – Node Types – Noises
13 – Node Types – Flood Fills
14 – Node Types – Pattern Exercise
15 – Shapes – Creating a Brick
16 – Shapes – Tiling Our Brick
17 – Shapes – Adding More Variation
18 – Shapes – Alternate Options
19 – Patterns – Tile Sampler
20 – Patterns – Pattern Examples
21 – Patterns – Creating Outputs
22 – Damages – Blend Grout
23 – Damages – Extra Grout Options
24 – Damages – Cracks
25 – Conclusion – Homework

Lesson 02 – Hard Surface

01 – Introduction – Lesson Overview
02 – Complex Shapes – Shape Nodes
03 – Complex Shapes – Insets
04 – Complex Shapes – Tiling Patterns
05 – Complex Shapes – Changing the Tiling
06 – Complex Shapes – Creating Cutlines
07 – Complex Shapes – Tiling the Design
08 – Complex Shapes – Referencing Graphs Exercise
09 – Detailing – Creating Inset
10 – Detailing – Detailing the Latch
11 – Detailing – Referencing Inset
12 – Detailing – New Metal Panel
13 – Detailing – Adding New Vents
14 – Detailing – Panel Variation
15 – Overlaying Details – Creating Cables
16 – Overlaying Details – Cable Finishing
17 – Overlaying Details – Text Signs
18 – Damaging – Damaging Height
19 – Damaging – Roughness Values
20 – Damaging – Blocking Color
21 – Damaging – Adding Dirt
22 – Damaging – Exposing Parameters
23 – Damaging – Exposing Parameters Exercise
24 – Texture Outputs – Detailing Cable
25 – Texture Outputs – Gradient Nodes
26 – Texture Outputs – Exporting Outputs
27 – Conclusion – Homework

Lesson 03 – Full Production

01 – Introduction – Lesson Overview
02 – Height Map – Reference
03 – Height Map – Cobblestone
04 – Height Map – Damaging Cobblestone
05 – Height Map – Cobblestone Grout
06 – Height Map – Floor Variation
07 – Height Map – Height Map Exercise
08 – Detailing – Sidewalk
09 – Detailing – Curb Segments
10 – Detailing – Damaging Sidewalk
11 – Detailing – Sidewalk Cracks
12 – Detailing – Applying the Cracks
13 – Extra Details – Rain Gutter
14 – Extra Details – Metal Grating
15 – Extra Details – Grate Effects
16 – Extra Details – Adding the Grate
17 – Combining Elements – Combining Togetger
18 – Combining Elements – Water Level
19 – Albedo – Basic Cobblestone Colors
20 – Albedo – Adding Grunge
21 – Albedo – Sidewalk
22 – Albedo – Integrating the Sidewalk
23 – Roughness – Cobblestone Roughness
24 – Roughness – Sidewalk Roughness
25 – Roughness – Combining Roughness
26 – Optimizing the Grpahs – Grating Optimization
27 – Optimizing the Grpahs – Grating Finishing Touches
28 – Optimizing the Grpahs – Sidwalk Basics
29 – Optimizing the Grpahs – Complex Sidewalk Details
30 – Conclusion – Homework

Lesson 04 – Presentation

01 – Introduction – Lesson Overview
02 – Exporting Outputs – Polish
03 – Exporting Outouts – Exporting
04 – Marmoset – Marmoset UI
05 – Marmoset – Shpere
06 – Marmoset – Plane
07 – Marmoset – Plane Post-Processing
08 – Unreal – Unreal UI
09 – Unreal – Materials
10 – Unreal – Sphere Render
11 – Unreal – Plane Render
12 – Conclusion – Render Gallery
13 – Conclusion – Homework

[Learn Squared] Substance Designer Essentials by Javier Perez.7z
[Learn Squared] Substance Designer Essentials by Javier Perez_Subtitles.7z


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2 Comments

  1. add this tut Wingfox – Making 2D Cyberpunk Street in Photoshop and Animating It in After Effects (2022) with Rutger van de Steeg its on cgpeer

    • Can you please add Learn Squared – Industrial Design Foundations by Tim Zarki
      That would be much appreciated

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