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Substance Designer 2020 Stylized material creation

Release date:2020, December 8

Author:Jose Moreno

Skill level:Beginner

Language:English

Exercise files:Yes

In this course you will learn how the PBR workflow works and all the necessary fundamentals to create high materials and stylized textures in Substance Designer and how to use them in any rendering or video game engine.

We are going to see how the to navigate in the interfase and all the panels of Substance Designer, we are going to see how to use the blending modes and the masks to blend images and create any type of texture variations and we are going to see the most important nodes available in the program.

With the fundamentals clear we are going to apply this knowledge creating a first basic material to follow all the material creation workflow.

After the experience with the first material we continue to create one by one 6 stylized and more advanced materials with new methods, new concepts and using a great variety of techniques we can apply from the endless library of nodes that Substance Designer has.

We are going to see how to blend this materials between them to create new combination of materials.

In the last chapter we will see how can we render our materials to create an appealing and professional presentation for portfolio and how can we configure this materials to create terrains with them in Unreal Engine.

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01 Introducción
001 Presentation of the course
002 Instructor presentation_ Jose Moreno
003 How to get Substance Designer

02 Fundamentals
001 The PBR Workflow and the texture maps
002 What is Substance Designer
003 Nodes and interfase
004 The graph editor
005 the 2D and the 3D view
006 The material creation workflow
007 The masks and the blending modes

03 Nodes and patterns
001 Preparing the graph
002 Simple patterns 1
003 Simple patterns 2
004 Curved patterns
005 Curved patterns with volume
006 Irregular patterns
007 Variations and deformations 1
008 Variations and deformations 2
009 Adding color
010 Adding the roughness

04 Ground Material
001 Creating the base pattern
002 Adding the pebbles
003 Adding details and colors
004 Fixing details and more color
005 Final details and adding the roughness

05 Sand material
001 Creating the base pattern
002 Fixing the cavities and adding details
003 Adding the pebbles and the color
004 Final details and adding the roughness

06 Grass materials
001 Creating the shape of the leaves
002 Tiling the leaves and blocking the color
003 Creating the flowers with shapes
004 Blending the flowers with the grass
005 Adding details and variations in the color
006 Final details and roughness

07 Snow texture
001 Creating the pattern and blocking the color
002 Adding the roughness and final details

08 Woodplanks material
001 Creating the base pattern and the veins
002 Adding variations and blocking the color
003 Adding the nails
004 Adding the material and color blending
005 Improving the details
006 Final details and roughness

09 Cobblestone
001 Creating an adaptable pattern
002 Adding wear in the stone
003 Adding cracks in the stone
004 Adding color
005 Adding the roughness
006 A small correction
007 Variation 1 – Cobblestone road
008 Variation 2 – Old castle stone
009 Variation 3 – desert temple floor

10 Mixing materials and rendering
001 Blending cobblestone with snow
002 Blending cobblestone with sand
003 Exporting the texture maps
004 Rendering our materials in Marmoset Toolbag
005 Setting our materials in Unreal Engine (part 1)
006 Setting our materials in Unreal Engine (part 2)

11 Final chapter
001 Conclusions

[Udemy] Substance Designer 2020 Stylized material creation.7z
[Udemy] Substance Designer 2020 Stylized material creation_Subtitles.7z


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