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Stylized Environments in Unreal by Tyler Smith

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Release date:2021

Author:Tyler Smith

Skill level:Beginner

Language:English

Exercise files:Yes

Your instructor for this course is the multi-talented digital artist Tyler Smith. Tyler’s knowledge of AAA real-time artistry is as rich as the work he produces. Tyler’s skills have most recently been on beautiful display in Sucker Punch Productions’ award-winning Ghost of Tsushima, and is now working for AAA game studio Probably Monsters. With skills and experience like Tyler, you won’t want to miss anything this course has to offer.

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Week 1 – Understanding Game Art
01-Meet Tyler
02-Course Overview
03-Lesson Overview
04-Using ArtStation
05-Inspiration
06-Thinking More Efficiently
07-Automated Creation
08-Brief Builder App
09-Reference Gathering
10-Identifying Assets Needed
11-Orthographic Reference
12-Reference Overview
13-Reference Homework
14-Rock Components
15-Basic Rock Sculpting
16-Realistic Cracks
17-Managing Details
18-Color Information
19-Rock Sculpting Homework

Week 2 – Creating Foliage
01-Lesson Overview
02-Foliage Card Intro
03-Basic Leaf Shapes
04-Populating Tree Branches
05-Fern and Flower Designs
06-Moss and Grass
07-Arranging the Assets
08-Foliage Card Homework
09-Low-Res Assets
10-Basics of Texture Baking
11-Assembling Texture Maps
12-Low Poly Homework

Week 3 – Preparing for Unreal
01-Lesson Overview
02-Rock Setup
03-Foliage Setup
04-Polygons and Lighting
05-Complex Forms
06-Avoiding Straight Planes
07-Leaf Clusters
08-Rock Arrangements
09-Preparing for Export
10-Alternate Foliage Normals
11-Asset Prep Homework

Week 4 – Unreal Basics
01-Lesson Overview
02-Sticking to Essentials
03-Asset Zoo
04-Material Editor
05-Texture Setup
06-Using Parameters
07-Controlling Roughness
08-Normal Map Settings
09-Normal Map Scaling
10-Grouping
11-Top Facing Color
12-Rock Master Material Homework
13-Foliage Setup
14-Masked Cutout
15-Subsurface Scattering
16-Wind Movement
17-Cloud Material Sheet
18-Foliage and Fog Homework

Week 5 – Creating an Environment
01-Lesson Overview
02-Scene Setup Essentials
03-Lighting Setup
04-Sky Light
05-Populating Fog
06-Small Rock Placement
07-Adding Grass
08-Moss
09-Painting Other Plants
10-Flower Variation
11-A Versatile Scene
12-Scene Building Homework
13-Sunny Scene
14-Night Scene
15-Desert Scene
16-Overcast Scene
17-Snowy Scene
18-Warm Scene
19-Swapping Textures
20-Complex Scene
21-Abstract Environment
22-Scene Change Homework

[Learn Squared] Stylized Environments in Unreal by Tyler Smith_Subtitles.7z


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