Stage 02: Introduction to Object-Oriented Programming with Unreal Engine BP – Stage 02: Unreal Engine BP로 배우는 객체 지향 프로그래밍 입문 [Coloso, Eugene Rho, Group Buy]
Release date:2021, September
Duration:20 h 28 m
Author:Eugene Rho
Skill level:Beginner
Language:English
Exercise files:Yes
Are you a hands-on game programmer looking to strengthen your foundation beyond the basics of Unreal Engine and Blueprint? Explore the object-oriented programming curriculum by the 20-year veteran game programmer, Labor Jin, in his 2nd Unreal Engine class.
Covering concepts such as class, inheritance, reference and possession, abstraction, etc., the class emphasizes both theoretical understanding and practical applications. Topics include the creation and demise of enemy AI characters in TPS games, damage assessment, weapon replacement, and fast-paced learning methods.
Highlights of Game Programmer Labor Jin’s Class:
Comprehensive Curriculum:
From the fundamental engine concepts to the execution of real games, this class provides a custom learning experience for prospective and current game programmers.
Object-Oriented Programming Focus:
Tailored for beginners and those dreaming of becoming game programmers, the class delves into object-oriented programming, designing systems for character creation, death, stamina, weapon replacement, and more.
Six-Step Practical Learning:
The class guides you through a hands-on journey to create a third-person shooter game in six steps, covering topics such as basic FPS character creation, transitioning to TPS characters, animation implementation, creating enemy bot characters, weapon replacement, and a final test.
Class Features:
Advanced TPS Game Creation Skills:
Elevate your programming abilities with TPS game creation, offering more diverse action implementations compared to FPS games. Explore features like jumping, weapon replacement, and more.
Systematic Object-Oriented Programming Learning:
Master the essential skill of object-oriented programming systematically, covering concepts, theories, practical use, and game implementation.
Practical Game Directing Implementation:
Apply your learning by implementing game directing elements using external assets, including character foot IK, target effects, and creating your in-game rendition.
You can find more details by following this link.