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Shading and Material Creation in Unreal Engine

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Release date:2022

Author:HUGH TROMBLEY

Skill level:Beginner

Language:English

Exercise files:Yes

The objective of this course is to teach students how to learn the basics and get accustomed to Node Based shader systems, whether in Unreal Engine or in other Texture Authoring Programs or Engines. They will create materials and textures for video games in Unreal Engine. Students will learn to create materials on a modular basis and learn about various advanced materials used through Video Game productions in the Industry such as Vertex Painting, Foliage Shading, Landscape Material systems and other complex shaders. By the end of the course, students will have knowledge on how to create various types of Master Materials used across many teams in Production like; Props, Environment, Characters, FX and Lighting/Cinematics.

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2 Comments

  1. is it possible to add on a zip containing either the resources given in this course or the links to the resources that was mentioned in week 1 video 3 – course overview

  2. is it possible to have either the resource files or links to them that’s mentioned in the course overview video

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