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Realistic 3D Character with Zbrush

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Release date:2022, February 6

Author:Tomas Sackmann

Skill level:Beginner

Language:English

Exercise files:Yes

Description
In this online course, the viewer will learn how to create a realistic human body ready for production using Zbrush, Maya and Substance Painter. We will go through human anatomy in a way that I consider the best way to learn it, that is putting hands on it. Apart from going through the theory and names of the human anatomy, we will create the entire skeleton and the main muscles of the body one by one. In this way, we will start understanding the internal structure of the body for later applying this in any character. After having that anatomy base we will pick up our concept from the last course and we will sculpt, retopo and texture the body. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.

This course has been designed for beginner and intermediate students with a passion for realism, anatomy and the human body. This is the third of a series of tutorials where we will create a full 3D character ready for production. For this course, you will need to have a basic previous knowledge of Zbrush, Maya and Substance 3D Painter as in this course we don’t teach the software itself but the fundamentals of the creation of a character and the full workflow to make it ready for production.

  • Main takeaways:– Understanding of Human anatomy in 3D, including the skeleton and muscles systems.
  • Ability to create an anatomically correct human body in Zbrush or any sculpting software without using scans or base meshes
  • Ability to create an animatable topology ready for production
  • Ability to create good sets of UVs
  • Ability to create primary, secondary and tertiary details on a sculpt.
  • Understanding of a texturing process using photo projections and more artistic approaches in Substance Painter, but with techniques that can be applied also in Mari or other texturing software.
  • Understanding of the entire workflow of character creation, not limited to the softwares used in the course.

After viewing this course, people can expect to be able to replicate a realistic human body using the same workflow used for film, TV production, games and any high res metaverse platform. This is a key element in the process of getting a job as a Character Artist in the industry or just to make successful 3D character art pieces.

I am a designer, 3D Character and asset artist from Argentina working as a Modeler in Digital Domain 3.0. I love to work on realistic characters and I try to push my limits in each piece. One of my latest projects was the “Bedouin Elf ”. With this project, I was lucky enough to get it selected on the Zbrush Summit 2020 Highlights and that gave me a lot of exposure.

I am excited about sharing my workflow with you and helping you to get the first steps in this amazing world of character creation.

Note: Unfortunately, we cannot share the textures used from Texturing XYZ or 3d.sk because of their rights. But you can purchase this on your own or, as I will also be teaching you the photo projection workflow, you can get any photo set that you choose from the internet and you would still be able to follow the lessons with it.

Watch online or Download for Free

02 Skeleton Ecorche
001 Introduction
002 Skull Block Out
003 Proportion
004 Spine Block Out
005 Pelvis
006 Calvicle
007 Scapula
008 Femur
009 Tibia
010 Fibula
011 Adjusting Proportion
012 Feet Part 001
013 Feet Part 002
014 Feet Part 003
015 Feet Part 004
016 Humerus
017 Lower Arm
018 Lower Arm Part 002
019 Hand Part 001
020 Hand Part 002
021 Vertebra
022 Spine Part 001
023 Spine Part 002
024 Sacrum
025 Extract Rip Cage Part 001
026 Rip Cage Part 002
027 Costal Cartilage
028 Coracoid Process
029 Conclusion

03 Scale
030 Adjust The Scale in Maya
031 Scal in Zbrush

04 Muscles Eroche
032 Intercostal Muscles
033 Spine Muscles
034 Serratus
035 Neck Muscles
036 Scapula Musclues
037 Latissimus
038 Trapezius
039 Sternocle
040 Serratus Anterior
041 Pectorails
042 Pectorails Mayor
043 Abdomen Muscles
044 External Oblique
045 Deltoid
046 Gluteus
047 Upper Front Leg
048 Upper Front Leg 002
049 Abductor Muscle
050 Lower Leg Part 001
051 Lower Leg Part 002
052 Feet Muscles
053 Tendons
054 Upper Arm
055 Lower Arm
056 Lower Arm Timelaps
057 The Hand
058 Hand Timelaps
059 Conclusion

05 Proportion
060 Introduction
061 Spotlight
062 Preparing File
063 Using Our Old Head
064 Rough Blockout
065 Porportion

06 Character Block Out
066 Introduction
066 Introduction.srt
067 Block out Timelaps Part 001
068 Block out Timelaps Part 002

07 Sculpting With Refrences
069 Sculpting With Refrences
070 A Pose And Polygroups
071 Arms And Back Timelaps
072 Legs Timelaps
073 Hands And Feet
074 Refining Hands Arms Feet
075 Final Pass Before Retopo

08 Retopology
076 Introduction And Transfer Attribute
077 Preparing Mesh in Zbrush
078 Working With Detached Meshes
079 Topology Basis
080 Timelaps Part 001
081 Timelaps Part 002
082 Hands Timelaps
083 Timelaps Connections
084 Centering Middle Edge
085 Mirror

09 Connecting To Head
086 Introduction
087 Matching Edge Loop
088 Connection With Head

10 UVs
089 Checking Mesh
090 Cutting UV Shells
091 Arranging UV Shells
092 Symmetrize
092 Symmetrize.srt
093 UV Sets
094 UV Set 002
095 UV Set 003

11 Secondary Shapes
096 Reimport And Project
097 Clean up errors
098 Timelaps
099 Morph Target
100 Defining Torso
101 Definng Legs
102 Defining Feets And Hands

12 Pose And Asymmetry
103 Introduction
104 Pose Timelaps
105 Asymmetry
106 Asymmetry Timelaps
107 Abs Timelaps
108 Abdomen

13 Detailing The Sculpt
109 Contrast
110 Veins
111 Smaller Veins
112 Preparing Mesh
113 Projection Head Details
114 Cleanup
115 Skin Details
116 Masking Skin Details
117 Pores Directionality
118 Pores Directionality Timelaps

14 Texturing Projections
119 Import And Baking
120 Mesh Maps
121 3D Wrap Tool
122 3D Wrap Timelaps
123 Projections And HSL
124 Hands And Arms
125 Tileable Textures
126 Bonus Track
127 Export Projections

15 Diffuse
128 Importing Projections
129 Fixing Projections
130 Blending Head With Body
131 Clone Tool
132 Color Variation
133 The Nipples

16 Diffuse Details
134 Veins
135 Paint
136 Tattoo in Photoshop
137 Applying Tattoo
138 Fixing Tattoo

17 Roughness
139 Base Roughness
140 Procedural Variation
141 Rough Areas
142 Nails
143 Levels

18 Bump
144 Importing Head Bump
145 Body Bump Paint

19 Scares And Bruises
146 Scars
147 Bruises

20 Exporting And Final Details
148 Export Maps
149 Subsurface Masks
150 Temporary Pose
151 Exporting Displacment
152 Bonus Track
153 Thank you

[Cgcircuit] Realistic 3D Character with Zbrush.7z.001
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[Cgcircuit] Realistic 3D Character with Zbrush.7z.003
[Cgcircuit] Realistic 3D Character with Zbrush.7z.004
[Cgcircuit] Realistic 3D Character with Zbrush_Subtitles.7z


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12 Comments

  1. r u planning to upload this one too? https://www.cgcircuit.com/course/realistic-face-with-zbrush-and-mari

  2. Can you up load this course please? AAA Game 3D Character Art course Module 01 – Body

    https://www.cgcircuit.com/tutorial/realistic-face-with-zbrush-and-mari

  3. pueden subir este curso, es la parte de la cabeza :3 gracias!! “Realistic Face with Zbrush and Mari”

  4. the project files seems to be corrupted.. i cant extract all of them and missing reference pics.. can u please reupload them?

  5. This site is so helpful to us Thank You. but how do i extract these files!, Please help
    https://online-courses.club/realistic-3d-character-with-zbrush/

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