Procedural modeling in Blender with Python
Release date:2020, December 8
Author:Simon Van Den Hende
Skill level:Beginner
Language:English
Exercise files:Yes
In this course we will walk through the entire process of creating procedural assets for your game development or visual effects projects. You will be taken through each step of the process from generating the base geometry, to adding detail in various ways, then finally setting up some initial materials.
You also get a complete guide to the basics of Python, as a bonus, so if you are completely new to Python, you can get up to speed quickly and learn how to apply core concepts to your Blender workflow.
If you are new to Procedural Modeling or Procedural content creation for games, and want to jump start your learning in Blender, then this course is perfect for you!
The 4th part is missing in the session “3 Procedural Rocks”, Thanks.
3.04 is missing 😐