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Pro Unreal Engine Game Coding

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Release date:2021

Author:Rob Baker

Skill level:Beginner

Language:English

Exercise files:Yes

Hey there, and welcome to the course, Pro, Unreal Engine, Game Coding. aka, the Black Book, but why the Black Book? Well, just watch the short preview video if you want the full experience. But if you like reading, then around 25 years ago, when I was just entering the games industry, there emerged just such a black book. A book of graphics programming, full of coding voodoo written by the programming powerhouse that is Michael Abrash. And this black book, took many coders like myself, from being merely competent, to being able to produce something akin to magic on the screen. It was legendary.

Naturally, a lot has changed since then, and in this course we’ve crafted a new black book for a new generation, a series of masterclasses in Unreal Engine game coding for the 2020s. I want to give you guys, what it was, that Michael Abrash gave my generation. I’m going to take you from being an Unreal Engine virgin, to being a real pro, and a prized asset to any employer.

My last game, GRIP: Combat Racing, will be the focus for the latter half of this course, and we’ll get to see an awful lot of what’s going on under the hood there. We’re going to expose all of its secrets. This journey will take you from being a C++ novice, all the way up to writing the most challenging racing game I’ve ever been involved with, and I’ve written a few. But if that sounds terrifying, don’t worry, we’ve got this. We can do this, together.

I’ll be presenting in a no-nonsense style, side-stepping a lot of the hokum you don’t need to know, focusing intently on the stuff you really do, and providing rock-solid examples of how to apply what you’ll be taught here. This is not academia, this is real-world getting it done, and getting it done well kind of coding. This is stuff taken straight from the battlefield of game development. After firmly establishing all of the fundamentals, I’ll be imbuing you with tricks and techniques, algorithms and insights, gathered from decades of coding experience that you can apply across many game genres. We’re going to turn you, into an Unreal Engine Ninja.

So get ready coder one, because we’ve got work to do.

Watch online or Download for Free

01 Getting Started
002 What is Unreal Engine_
003 The Epic Games Launcher
004 Stock or customized engine_
005 Downloading the stock engine
006 Downloading from source code
008 Downloading Visual Studio
010 Preparing Visual Studio
012 Compiling from source code
013 Version control
014 Preparing for version control
015 Adding your custom engine to version control
016 Basic terminology
017 Exploring the editor
018 C++
019 Blueprints
020 C++ or blueprints
021 Coding standard

02 Metal in motion, part I
001 Starting your first project
002 Creating your first project
003 Core class hierarchy
004 Creating a new class
005 Properties
006 Mobilizing our ball bearing
008 Editor naming conventions
009 Adding a debugging HUD
010 Arrays, an introduction
011 The actor life-cycle
012 The goal of the game
013 Constructing a level
014 The C++ _ blueprint divide
015 Wrapping up

03 Game mathematics fundamentals
001 Math primer
002 Evaluation order
003 Degrees and radians
004 Ratios
005 Trigonometry
006 Abs and Sign
007 Pow
008 Interpolation
009 Easing in and out
010 Time-based smoothing
011 Random number generation
012 Vectors
013 Dot products
014 Cross products
015 Quaternions
016 Rotators
017 Transforms
018 Coordinate spaces
019 Matrices
020 Wrapping up

04 Metal in motion, part II
001 Upping our game
002 Functions
003 Magnetism
004 The console
005 Finishing up
006 Where now_
007 Build configurations
008 Version control check-in process
009 Visual Studio version control integration

05 Vehicle dynamics, part I
001 The road ahead
003 Physics primer
004 Creating your second project
005 Unreal Engine modifications
006 Downloading the GRIP goods
008 Skeletal meshes and physics assets
009 Exploration of the GRIP code
010 I am vehicle
011 Diagnostic checks
012 Raising the vehicle
013 Output logging
014 Fundamental physics forces and control
015 Class specifiers
016 Adding grip to GRIP, and vehicle animation
017 Improving the physics body setup
018 Vehicle drifting
019 Physics materials and surface types

06 Time and timing
001 Engine timing
002 Physics timing
003 Time dilation
004 Timers and time sharing
005 Floating point precision

07 Graphics
001 Textures, materials, particle systems and data assets
002 Driving surfaces and wheel effects
003 Vehicle impact effects

08 Vehicle dynamics, part II
001 Automatic bidirectional traction control
002 Vehicle dynamics amelioration
003 CCD

09 Audio
001 Sound waves, cues, classes and attenuation
002 Audio components and vehicle audio

10 Artificial intelligence
001 Spline dependency
002 Nearest spline position determination
003 Where to go
005 Exercising control
006 More than just foot to the floor
007 The nature of attraction
008 Collision avoidance

11 Vehicle dynamics, part III
001 Race position determination
002 Vehicle teleportation
003 Low speed hackery
004 Airblades

12 Pickups
001 Pickups
002 The turbo
003 The gun
004 The missile
005 More missile
006 Missile in motion
007 The shield
008 Bot combat training

13 Camera work
001 Constructing the camera
002 Racing the camera
003 Mounting the camera
004 Action camera essentials

15 Bringing it all together
001 Your world, in your hands

[Udemy] Pro Unreal Engine Game Coding.7z.001
[Udemy] Pro Unreal Engine Game Coding.7z.002
[Udemy] Pro Unreal Engine Game Coding.7z.003
[Udemy] Pro Unreal Engine Game Coding_Subtitles.7z


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5 Comments

  1. https://avaxgfx.com/video_tutorials/100599-unreal-engine-c-the-ultimate-shooter-course.html add this please

  2. hi, you guys are doing a great job thank you so much.
    Could look in this site https://www.yiihuu.cc/c/8432
    It would be really nice if u added it.

  3. Download links don’t work anymore. It shows an internal server error. Mediafiles servers are down!

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