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PhoenixFD Liquid Simulation Course 2.0

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Release date:2021

Author:Svetlin Nikolov

Skill level:Beginner

Language:English

Exercise files:Yes

Here’s What’s Included

Pouring Orange Soda. Create initial fill of liquid inside geometry, then troubleshoot several problems to get the liquid to pour out at the desired speed & volume & not intersect the soda can geometry. Add bubbles of various sizes inside the liquid after the simulation is already done.

A Glass of Coca Cola with Foam & Bubbles. Understand foam simulation settings in-depth, including foam patterns, interaction of bubbles, rendering modes and much more

tyFlow & Phoenix Interaction and Retiming. Setup a PhysX simulation of ice cubes with tyFlow, make them explode upwards, retime for slow motion, then add a Phoenix water sim on top. The tricky part? Setting up & retiming the phoenix simulation just right to interact with tyFlow correctly.

Take a deep dive into ALL foam settings. Learn how to make foam rise faster or stick to the glass. Understand settings like B2B to create realistic thick foam on top of the liquid. Add more foam AFTER simulation is already done. Use resimulation to only simulate foam again without the need to sim main liquid again, and much more.

Watch online or Download for Free

Chapter 01 – The Quick Win Water Sim Project
CH01E01 Quick Win Sim
CH01E02 Presets

Chapter 02 – My best tips from years of running liquid sims
CH02E01 My best Tips for realistic and beautiful liquid sims
CH02E02 My best Tips for FASTER liquid sims
CH02E03 My best Tips to make MONEY with Liquid sims

Chapter 03 – Introduction to Phoenix
CH03E01 Simulation tab
CH03E02 Grid settings
CH03E03 Dynamics settings
CH03E04 Preview tab
CH03E05 Output and rendering tab
CH03E06 Liquid emitter settings

Chapter 04 – Water Splash Techniques
CH04E01 Soda cans splash
CH04E02 Side splash
CH04E03 Frozen time quick tip
CH04E04 Limes Splash with Brush emit mode
CH04E05 Ramp Splash Quick Tip v3
CH04E06 Surface tension
CH04E07 Scene scale
CH04E08 Steps per frame explained
CH04E09 Confine and cutter geometry

Chapter 05 – Forces
CH05E01 Turbulence
CH05E02 Plain force
CH05E03 Path Follow
CH05E04 Path Follow Part 2
CH05E05 Body Force
CH05E06 Body Force caustics
CH05E07 Vortex force and RGB mixing
CH05E08 Wave force
CH05E09 Cutter sphere vortex force

Chapter 06 – Introduction to Foam
CH06E01 Foam Quick Start
CH06E02 Foam Birth
CH06E03 Foam Resimulation
CH06E04 Foam Lifespan
CH06E05 Foam Size
CH06E06 Foam Size Distribution
CH06E07 Generating Foam from Objects
CH06E08 B2B Bubble to Bubble Interaction
CH06E09 Rising and falling speed
CH06E10 Sticky Foam

Chapter 07 – Particle Shader
CH07E01 Particle Shader Introduction
CH07E02 Particle shader size and count
CH07E03 Particle shader count multiplier
CH07E04 Particle shader continued
CH07E05 Particle shader render settings
CH07E06 Best tips to avoid flicker

Chapter 08 – Liquid Projects with Foam
CH08E01 Create Ice Cubes
CH08E03 Soda can pour
CH08E04 Soda can pour part 2
CH08E05 Soda can pour part 3 add bubbles
CH08E06 Bubbles slow motion close-up
CH08E07 Slow motion drop with extra bubbles
CH08E08 Wine flip
CH08E09 Foam Hand
CH08E10 Coke step by step

Chapter 09 – Viscosity
CH09E01 Viscosity Introduction
CH09E02 Stickiness liquid
CH09E02b paint example
CH09E04 Folding chocolate grid smoothing input
CH10E01 Transparent liquids mixing Quick Tip

Chapter 10 – The Particle Tuner
CH10E02 Particle Tuner Introduction
CH10E02b Particle Tuner Introduction part 2
CH10E03 Mixing water and paint
CH10E04 Melt and Color by viscosity
CH10E05 Melt by proximity
CH10E06 Harden Liquid Donut

Chapter 11 – tyFlow
38 Fluid PhysX Introduction
CH08E02 Drop ice cubes with tyFlow
CH11E01 Drop ice cubes
CH11E02 tyFlow Condensation
CH11E03 Rain
CH11E08 Retime

Chapter 12 – Bonus lessons, Project Files & Quick Tips
CH11E04 Milk Dissolve
CH11E05 Liquid on Fire
CH11E06 Active Bodies
CH11E07 Wetting

[RedefineFX] PhoenixFD Liquid Simulation Course 2.0.7z
[RedefineFX] PhoenixFD Liquid Simulation Course 2.0_Subtitles.7z


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