Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now…
Intro to weapon design: 1. basic research 2. silhouette design 3. using research – photo 4. painting/designing 5. basic lighting
In this 1.5 hour tutorial (w/ audio) I cover the basic concept of using a simple 3d geometry to start my environment design sketch. There is a…
This 41-minute tutorial specifically explains the line types I use when freehand drawing. Lines covered and defined are Cut, Shut, Part, Assembly, Contour, Section, Design, Graphic, Silhouette,…
In this 2.5 hour tutorial (with audio) I show how to generate rough black and white thumbnail ideas for the key-frame. After finishing 3 different shots/angles, we…
Having the skills to create believable smoke and fire is crucial for any aspiring VFX artist. In this course Ben Watts shows how to use TurbulenceFD, an…
“Houdini Particles: Nebula” is an in depth training series from VFX Supervisor Timothy Hanson with 2 hours of advanced training covering major topics such as… Particle Creation…
In this class, I’ll show you how to design and rig a character for animation in After Effects! Rigging is the setup process of your artwork that…
If you’ve ever been asked to design a logo in the past you can easily relate to the fact that it is difficult to create some thing…
olor is one of the most basic tools that a designer or illustrator possesses in their visual toolbox, communicating thoughts, feelings, and emotions. Correct use of color…
In the world of social media, blogs, networks, tweets, chirps and posts, graphic icons and badges are everywhere. Have you ever wanted to design your own set…
In this introduction to creating volumetric effects in Houdini, Senior VFX Artist Robby Branham covers the principles of creating volumes using techniques including VDBs, metaballs, and Houdini’s…