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Modeling Weapons for a First Person Shooter

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Release date:2019

Duration:05 h 00 m

Author:Jonathan Lampel

Skill level:Beginner

Language:English

Exercise files:Yes

Learn how to model a pistol that’s high in detail, low in polygons, and optimized for great first person gameplay. We’ll go through the entire workflow from initial block out to tweaking designs specifically for FPS games, 3 different methods of high poly detailing, low poly modeling, UV unwrapping, normal map baking, and exporting to Unity.

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