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Maya for Beginners Texturing

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Release date:2018

Duration:03 h 59 m

Author:Lucas Ridley

Skill level:Beginner

Language:English

Exercise files:Yes

In this second part of the course series, we will learn how to give color and texture to our 3D models!
“Look Development” is a broad term that defines the stage of 3D that involves several different steps which we will cover all of them in this course:

UV-ing
Textures
Shading
Lighting
Rendering
We will take a grey shaded model and learn how to paint textures right inside of Maya! No other software needed. The models we created in Part 1 will be used, but if you want to skip that part and start with this one! Download the course files to get all the models we built in Part 1 to follow along with this course!

Table of Contents

Course Overview 0:59
Download Maya Free Trial 1:18
Interface Intro 12:26
Manipulators And Camera Movement 10:51
Look Development Introduction 5:20
UVs – Intro & Planar Projection 12:16
UVs – Merge Borders & Cylindrical Projection 10:03
UVs -Straighten & Transfer 5:34
UVs – Final Ghostbusters Trap UVs 5:17
UVs – “Bones” Head 9:21
UVs – “Bones” Body 8:24
Intro To Shaders 7:00
Lighting Shaders 7:44
Photographic Textures 5:07
Procedural Textures 8:18
Scene Adjustments 3:58
Hypershade Intro & Fractals 11:39
Brushed Metal & Bump Maps 11:25
OBJ File Format & Fix “Bones” 6:03
“Bones” 3D Paint Tool 12:08
Mix Rust Shader 12:22
Ghostbuster Trap Finishing Touches 12:55
Fog Lighting 8:55
“Bones” Displacement Maps 19:36
“Bones” Glass Material 2:46
“Bones” Lights 14:26
“Bones” Render Sequence 12:22

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