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Making a Graphic Novel

Release date:2021

Author:Morr Meroz

Skill level:Beginner

Language:English

Exercise files:Yes

We’ve designed this course to be tailored specifically for aspiring artists and creative people interested in making and publishing their own graphic novel. Self publishing a book of any kind is a complicated process, and a graphic novel is no different. This course will lay out all the different steps from idea to print. You will not find a more in-depth course on creating graphic novels and comic books anywhere else.

What will you learn?

Basics
We’ll start by briefly going over the history of comic books, publishing conventions, and learn the basic terminology we’ll be using throughout the course.

Comic Art Styles
After understanding the basics, we’ll go over approaches of different artists to handling individual elements of comic art, such as character, inking, panel layout, lettering and more.

Sequential Art Theory
Before making our own graphic novels, we’ll familiarize ourselves with with the theory behind the craft. Understanding closure & transitions, pacing, rhythm, pairing words and images, composition, clarity, readability, types of shots, and composing pages/spreads.

Pipeline
We’ll examine different ways a production can work, including planning our book with publishing in mind, how to mix traditional and digital media and how to work in a team vs. Solo.

Story
An overview of writing a story with the graphic novel format in mind. Characters, setting, story structure, script writing, and writing with drawing.
Drawing Traditionally / Digitally
Once we’re ready to get dirty, we’ll learn how to actually draw our pages, setting up a page, penciling, inking and coloring it, in both digital and traditional forms.

Publishing
Before wrapping up we’ll talk about getting a publisher, or how to self publish the book yourself. We’ll cover printing options, book design, distribution options and marketing strategy.

Watch online or Download for Free

01 – Introduction
01. 1 A Brief History of Comics
01. 2 Print Conventions
01. 3 Comics Terminology

02 – Finding Your Style
02. 1 Character Style
02. 2 Inking Style
02. 3 Representing Motion
02. 4 Environments and Backgrounds
02. 5 Tone and Color
02. 6 Panel Style
02. 7 Lettering and Word Balloons
02. 8 SFX and Titles

03 – Sequential Art Theory
03. 1 Closure & Transitions
03. 2 Perception of Time
03. 3 Pairing Words & Images
03. 4 Comic Lettering Rules
03. 5 Composing a Panel
03. 6 Framing Terminology
03. 7 Composing Pages

04 – Process and Pipeline
04. 1 Planning for Publishing
04. 2 Solo or Team-Up
04. 3 Mixing Traditional and Digital
04. 4 Organizing and Maintaining Motivation

05 – Story
05. 1 Coming Up with a Story
05. 2 Characters
05. 3 Settings
05. 4 Story Structure
05. 5 Writing a Full Script
05. 6 Writing with Drawing

06 – Traditional Drawing Part 1
06. 1 Setting Up a Page Tradtionally Part 1
06. 2 Setting Up a Page Tradtionally Part 2
06. 3 Traditional Penciling
06. 4 Traditional Lettering
06. 5 Traditional Inking Tools
06. 6 Traditional Inking Part 1
06. 7 Traditional Inking Part 2
06. 8 Scanning

07 – Digital Drawing
07. 1 Setting Up a Page Digitally
07. 2 Digital Penciling
07. 3 Digital Lettering
07. 4 Illustrator Lettering Demo
07. 5 Digital Inking

08 – Tones & Color
08. 1 Screentones
08. 2 Picking Colors for Print
08. 3 Prepping Line Art and Flatting
08. 4 Coloring Technique
08. 5 Special Effects
08. 6 Preparing Color for Print
08. 7 Traditional Coloring

09 – Publishing
09. 1 Publisher vs Self-Publishing
09. 2 Printing Technology
09. 3 Book Design Part 1 – Cover
09. 4 Book Design Part 2 – Interior
09. 5 Prepping Files for Print
09. 6 Distribution
09. 7 Marketing
09. 8 Next Steps

[Bloop Animation] Making a Graphic Novel.7z


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2 Comments

  1. hey do you have this one?

    https://www.nma.art/courses/introduction-to-the-figure/

    thanks a lot 🙂

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