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Make Robots in ZBrush

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Release date:2016

Author:Uartsy

Skill level:Beginner

Language:English

Exercise files:Yes

Furio Tedeshchi wants to pass on this extensive knowledge of Hard Surface Design and creation skills to you through this in-depth course on robot creation in Zbrush. Furio uncovers his infamous pipeline and talks about his entire creation process, from concept and block out in Zbrush to rendering a realistic model in Keyshot, Furio takes the linear thinking of Hard Surface Design and transforms it into a vast ocean of thought and creation.

The 5 most important lessons:
Understanding Furio’s hard surface sculpting techniques.
Block out full and realized robot concepts in Zbrush.
Sculpt sophisticated hard surface detail.
Create dynamic poses to add character and depth to your creation.
Learn how to utilize Keyshot, the powerful rendering application, to create beautiful and realistic renders for presentation.

Watch online or Download for Free

01 Tools and Sculpting a Mech Bust In ZBrush
01 FT_ZMTs.7z
02 Introduction Setup and Brushes
03 Insert Mesh Brushes-3
04 Sculpting Techniques-4
05 Slice Curve And Extracting-5
06 Shadow Box-6
07 Applying Multiple Techniques For 3d Concepting-7
08 Defining Shapes And Adding Details-8
09 Cleaning Up Final Forms-9
10 Meet And Greet-10

02 Sculpting Iterative Robot Concepts In ZBrush
11 Blocking Out Concept One-1
12 Defining Mid Level Details-2
13 Transforming First Concept Into Something New-3
14 Suggesting Details-4
15 Blocking Out Concept Three-5
16 Refining Concept 3-6

03 Sculpting Mech Legs Using ZBrush
17 Creating Alphas In Zbrush-1
18 Extruding Mesh And Using The Clip Curve Brush-2
19 Organizing And Cleaning Up The Legs Thighs-3
20 Cleaning Up The Legs Knees And Shins-4
21 Cleaning Up The Legs Calves And Feet-5
22 Cleaning Up The Legs More Details And Reworking The Feet-6
23 Cleaning Up The Legs Ankles And Revisiting The Calves And Knees-7
24 Cleaning Up The Legs Final Detail Pass-8

04 Sculpting Mech Arms And Hands In ZBrush
25 Hard Surface Finger Modeling-1
26 Hand And Lower Arm Modeling-2
27 Adding Detail To The Hand And Lower Arm. Shoulder Consturction-3
28 Refining Detail And Adding Shoulder And Clavicle Joints-4
29 Adjusting Mesh Placement And Refining Detail Throughout-5
30 Knuckle Construction For Functionality And Adding More Mech Detail-6

05 Sculpting Detailed Mech Parts Using ZBrush
31 Modeling Hard Surfaces On The Chest-1
32 Adding Upper Body And Midsection Mech Detail-2
33 Adding More Mech Pieces And Sculpting Indents-3
34 Sculpting In Mech Detail-4
35 Sculpting In Head Detail-5
36 Adding Mesh To Feet And Sculpting In More Detail-6
37 Adding Calves, Sculpting Mech Detail, And Continued Polypainting-7
38 Sculpting Cloth Detail Of The Arms And Midsection-8

06 Posing Your Mech In ZBrush
39 Tweaking The Cloth And Building The Gun-1
40 Preparing The Model For Posing Part 1-2
41 Preparing The Model For Posing Part 2-3
42 Posing-4
43 Continuing To Pose And Refine Detail-5

07 Rendering Your Mech in Keyshot
44 Exporting To Keyshot-1
45 Exporting With Polypaint-2
46 Setting Up An Hdr-3
47 Applying Materials-4
48 Applying Decals-5
49 Rendering Passes-6
50 Compositing The Piece-7

08 Critiques
51 Critique 1
52 Critique 2
53 Critique 3
54 Critique 4

09 Critique 2014
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